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13,459 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Extract modular vehicle roughness map
4 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
4 Years Ago
Get pitch, yaw, roll from Rotation separately
4 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
4 Years Ago
Add thirdperson orbit mode (mostly for debugging)
4 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
4 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
4 Years Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
4 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
4 Years Ago
Adding prerequisite folder
4 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
4 Years Ago
Another attempt at setting bone transforms in localspace
4 Years Ago
Throw a nicer exception if default surface not found Untangle filesystem
4 Years Ago
Overlay console cubemaps
4 Years Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
4 Years Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
4 Years Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
4 Years Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
4 Years Ago
Fix crazy errors on missing entity type
4 Years Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
4 Years Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
4 Years Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
4 Years Ago
Make sure features are enabled properly when creating material from image
4 Years Ago
Support metalness texture when creating material from image
4 Years Ago
Fix drone model path. Fix modular vehicle material.
4 Years Ago
Fix selected asset types getting fucked on initial filter update
4 Years Ago
Support partial type names in asset browser filter string
4 Years Ago
Add FindAllAssetTypesByPartialFriendlyName
4 Years Ago
AssetBrowser: Support "t:material" in search to filter by type
4 Years Ago
Cleanup create material from image Fix assert when closing saved material from image
4 Years Ago
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
4 Years Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
4 Years Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
4 Years Ago
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
4 Years Ago
Try to send entity RPCs only to players that have the entity in their PVS
4 Years Ago
Fix baked diffuse lights not appaering
4 Years Ago
Fix cascade shadows dissapearing with low FoV
4 Years Ago
Move SkyAtmosphere to it's own classlibrary
4 Years Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
4 Years Ago
Shader Build
4 Years Ago
Can change map name
4 Years Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
4 Years Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
4 Years Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
4 Years Ago
Add dm_yard default gamemode to sandbox Debug list active games
4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
4 Years Ago
Fixed RPC codegen when using virtual/override
4 Years Ago
Tweak footstep sound events
4 Years Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id