13,458 Commits over 1,522 Days - 0.37cph!
Added AssetTypes to inspectorapp
File save wildcard uses type
Compile asset on save
Inspector: file name in titlebar
Save this shit as json
Update baseaccess.txt
When compiling data object, only compile the data section
Fixed sound event volume constructor
Sounds open in inspector
Load sounds
Can put sounds anywhere, not just in sounds/
rust_pistol cleanup
Add inspector tool
Property Frame
Property keys from fdg, save, load
Sound/Surface datadesc
AssetTypes
Key Bindings
Inspector gets data type from extension
Use CResourceCompilerKV3 to compile
Register SoundPicker
Cleanup
Switch datatypes menu
App rename
Add toolutils2 to sbox game
Don't commit
fgd keyvalues can define type of editor for property
Merge branch 'master' of sbox
Add JointCount and GetJoint to PhysicsGroup
Add Body1 and Body2 to PhysicsJoint
Network properties needed to render client side balloon constraint
Add Read/Write to Color and Color32 so they can be networked
Make toolvismode available even if we're not in dev/tool mdoe
Delete codegen files
Fixed CodeGen adding multiple groups of `usings` to one file
Spawn balloon with random color
CodeGen - don't write syntax trees to disk now we can view them in VS
Merge branch 'master' of sbox
Add Pitch and DistanceMax SoundEvent properties
Add prop data to balloons
Add lerp to lookat camera
Balloon constraint enables collisions
Remove 14 more particle initializers
Fxed particle effects
Add qcontrols to sbox_game
Don't commit these
Merge branch 'master' of sbox
reduce grid line severity in curve editor
Further particle init decimation
Update AO proxies in some objects that were rescaled
Simple outline shader
Disable depth prepass for viewmodels
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled
Merge branch 'master' of sbox
Fix local balloon attach pos
Particle Editor Emitter cleanup
Should fix bot_add
Particle Editor reloadable stylesheet
Started fucking over the particle editor
Merge branch 'master' of sbox
Remover tool delays delete until next frame to give physics chance to wake up
Add PhysicsBody.GravityScale
Spawn ent with just eye yaw
Fix physgun breaking when grabbed ent is deleted
Bump up SetRagdollVelocityFrom linear amount slightly
Add remover tool
Parent thrusters to physics body bone instead of just the entity
Fixed styles now we have transform-offset
Viewmodel shadows 🔫👥
Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum
Merge branch 'master' of sbox
Clamp works even if min and max are the wrong way around
Fix transform matrix not being popped if the panel had no children
Added Length.Lerp with no dimension
Added translatex, translatey
Added transform-origin
Added Camera.LastFieldOfView
translatex, translatey
Border color opacity fix
Name tags
Fixed crash on changelevel
Forward convars from menu to client
Added debug_playercontroller
Conver type conversion uses string.ToType()
Fixed Color.Lerp being internal
Unstucking
Viewmodel FOV is controlled by viewmodel
autocomplete is a MenuCmd
Added Global.IsListenServer
Added Player.IsListenServerHost
Added Player.HasPermission( string )
Made Command abstract
Fix NRE
Allow listen server hosts to run protected commands
Replicated vars codegen etc
Merge branch 'master' of sbox
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Handle GlowState if it's in an invalid state when setting GlowActive
Merge branch 'master' of sbox
Add glow to grabbed physgun object
Bind and implement glow
Change signature
Merge branch 'master' of sbox
Fixed menu commands not working
Each context has its own ConsoleSystem
Merge branch 'master' of sbox
Cleanup
Check if entity is valid before taking damage using gun
Add ModelEntity.RenderColor
Disable solid collisions on attached thrusters
Add (temp?) post physics callback so forces can be applied to thruster