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13,449 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update CI
4 Years Ago
Bind HModel
4 Years Ago
Crate gib fix
4 Years Ago
Log chat in the console Hotload tweaks
4 Years Ago
Update ci.yml
4 Years Ago
More hotload optimizations
4 Years Ago
Added [Hotload.Safe] - add to a class/struct to treat it as immutable as far as hotloading is concerned Hotload ignore UI styles and other shit
4 Years Ago
Don't try to pick up static world with physgun
4 Years Ago
Crosshair basics
4 Years Ago
Console toolbar buttons Merge branch 'master' of sbox
4 Years Ago
Unbind light entities
4 Years Ago
ci
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Add LightShadowMode enum Merge branch 'master' of sbox
4 Years Ago
Update ci.yml
4 Years Ago
Add LightGlue Split lightentity into a header Update LightGlue Bind LightGlue definitions Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
4 Years Ago
Panel cleanup
4 Years Ago
For now: MarkSurroundingBoundsDirty Add ModelEntity.EnableHitboxes Add ModelEntity.SurroundingBoundsMode Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer ModelEntity default to CollisionLayer.Solid Create SurroundingBoundsType.cs Update collisionproperty.def Removed SetupPhysicsFromUnscaledModel Debug Shit Merge branch 'master' of sbox
4 Years Ago
physgun server checks
4 Years Ago
Implement physgun as a BaseCarriable
4 Years Ago
Create citizen hitboxes Add CollisionGroup.Prop Fixed semiauto physics box size DevCamera oobb highlight rotate properly Trace is MASK_ALL by default Merge branch 'master' of sbox
4 Years Ago
Atmosphere, stars, sky, temp rebind skyatmosphere to env_sky, bind SetSkyLighting
4 Years Ago
Lock render thread when hotloading
4 Years Ago
Scoreboard update, centered - open on tap Highlight local player in scoreboard
4 Years Ago
Deleting unused dll
4 Years Ago
Update groups.vgc
4 Years Ago
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard Added scoreboard poc
4 Years Ago
Compile fix
4 Years Ago
CI update
4 Years Ago
Fixed exception getting Label.SelectionStart before it has a textBlock No scrolling with OverflowMode.Hidden Addons can use regex Mouse input obeys overflow rules Console stacktrace, code jumping
4 Years Ago
Re-add menu_reload Move DevTools Fixed doubleclick going to active instad of hovered Fixed TextEntry errors Added RobotoMono Ingame console wip Open outgame console with F1 (for now)
4 Years Ago
Restored :picture: emoji
4 Years Ago
Test compile fix Menu System cleanup
4 Years Ago
Update ci.yml
4 Years Ago
ci: Forget caching for now
4 Years Ago
Update ci.yml
4 Years Ago
Switch to self hosted
4 Years Ago
Create ci.yml
4 Years Ago
Compile fix
4 Years Ago
Add stub for sbox_sky shader Add GetCurrentSceneWorld() to GameGlue Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld Add SkyboxObject to Sandbox.Game Add C# reimplementation of env_sky Stub for env_sky_atmosphere
4 Years Ago
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
4 Years Ago
Fixed compile errors with multiple classes using ClientCommand
4 Years Ago
Added Game.PlayerDisconnected( player, reason ) ClientCommand generated overload functions copy accesibility Join/Disconnect notices in chat