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11,181 Commits over 1,308 Days - 0.36cph!

4 Months Ago
Fix map loading stripping off path
4 Months Ago
Reduce shader compile spam (add -robot)
4 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
4 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
4 Months Ago
Fix directional lights dissapearing after going away a wee bit from origin, set up a bounding box that's big enough to enclose the whole universe
4 Months Ago
Don't try to normalize a black texel for hue/saturation shift on baked light cookies, fixes NaN when using cookies on baked lights
4 Months Ago
CSceneSunLightObject doesnt exist anymore Add transmission debug view Fix subsurface scattering shadowing, let transmissive mask be computed at lighting level, unify transmissive terms from skin and whatever else, should fix transmission in non-shadowd lights as well https://i.imgur.com/3h3yvhH.png Update skin shader
4 Months Ago
Add GameObject.IsRoot, GameObject.Root
4 Months Ago
Simulate UI in main tick, rather than during output
4 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
4 Months Ago
Add a bunch of helper ActionGraph components https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
4 Months Ago
When we dispose of a SceneCamera, queue the native volumetric fog to be disposed of at frame end since a render view with it is likely already queued
4 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
4 Months Ago
Don't list input signals in properties panel Don't show default value for array args Input.ActionNames, Input.GetGroupName( action ) InputActionControlWidget for ActionGraph https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
4 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
4 Months Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
4 Months Ago
Nicer default value handling in node editor UI
4 Months Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
4 Months Ago
Fix map scene objects not loading
4 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
4 Months Ago
Add global static LaunchArguments class Fix Api timeout
4 Months Ago
Increase api timeout
4 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
4 Months Ago
Fix complex combos
4 Months Ago
Fix warning
4 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
4 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
4 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
4 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
4 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
4 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
4 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
4 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
4 Months Ago
Fix soundstream creating managed audio stream with args mixed up
4 Months Ago
Trace filters apply to hitboxes too
4 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
4 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
4 Months Ago
Fixed missed angular rotation lock
4 Months Ago
Fix PhysicsLockControlWidget squashing
4 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
4 Months Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
4 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
4 Months Ago
Fix compile warning 🥳
4 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
4 Months Ago
Oops
4 Months Ago
Remove game specific functions from looptype
4 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
4 Months Ago
Delete some unused projects from utils
4 Months Ago
Delete some obvious unused libs from thirdparty
4 Months Ago
Fix sometimes not showing any errors