10,976 Commits over 1,277 Days - 0.36cph!
Rework terrain casting and sweeping
Fix hair blue line
Scene.Load ShowLoadingScreen actually works
Update avatar scene
Open avatar scene when you click the avatar button
Actually set D_MSAA combo on depth_downsample
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
Fix terrain collider not updating on heightmap import
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
Fix NRE in GraphInputNodeType.GetPath
Multi-Component Sync Vars + Sync Vars in Children (#1503)
* Support for multiple components of the same type on a Network Object to have sync vars. Adding support for children of a network object that aren't themselves network objects to have components with Sync vars too
* Register and unregister Sync properties for child gos/comps appropriately
* It goes here
* Also unregister/register sync properties accordingly when GameObject id changes
* NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid)
* Simplify a bunch - allow setting property if slot not registered
* Remove unused UnregisterProperties methods
* Add a test to make sure child sync vars are added to network table
* Suppress these warnings for now - there are legitimate reasons why we might not find these GOs
* Suppress unknown slot
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
Add test for warnings in built-in projects
Facepunch/sbox-issues#5223
Fix warning in AG editor
Facepunch/sbox-issues#5223
Group jam page by not played, updated
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
Invalidate mesh selection on scene change
EnumControlWidget support for nullable
Fixed title of scene.get target input
Fix property panel handling nullable ActionGraph parameter types
Fix warning when compiling Action Graph editor
EnumDescription.Entry.Group
Menu.AddOptions fixes for value type items
Menu.AddMenu( Menu menu )
menu menu menu menu menu
If icon is just a bunch of symbols, make sure it doesn't overflow
https://files.facepunch.com/ziks/1b1811b1/kr69TajHB0.png
Implement VectorControlWidget.StartEditing()
Fix ControlSheet.AddObject return value regression
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST
Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints
Vulkan: Add VK_EXT_device_fault support and dump info after device loss
Vulkan: out-of-date or suboptimal swapchains are verbose logging
Vulkan: Assert for absurd swapchain width/height that are happening during shutdown
Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
Don't show header/footer when viewing game info
Include model view bounds too
Improve animated sceneobject bounds, include render bone sphere radius, fallback on mesh bounds
F1 brings up the game description modal
Add to AnalogLook description, letting everyone know it's already scaled by sensitivity
Remove unused
Show info when entering a game
Fix modal cursor when in game
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
Cubemap fog uses material inside hammer now
MapInstance now loads Cubemap fog reference
Fix crashes due to returning address to temporary locals
Split this off
These should be continue, not return
Precache the sound before trying to preload it
These refs aren't really for us
Unused
We don't really need this cache size logic, right
Reconfigure this
Give some warnings if we fail here, just so we know
Tweak SoundFile.LoadAsync, GetSamplesAsync
Reset anim graph instance on model change
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
Rename ProjectSettings to ProjectSettingsWindow
Blank off AudioReflections profile so we're not left with old data
Expose the audio processors
Serialize the processors
Tweak NavigationView
Allow adding audio processors
Style tweaks
Remove unused sheets
Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
Don't do SA simulate in unit tests
Handle missing type in CheckRequireComponent nicer
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous
Show exception info in EventSystem errors
Add TreeView.StartEditing, simulates pressing F2
Add object.GetSerialized()
Fix AudioMeter exception due to being empty
Add configurable version of Layout.AddSeparator
In VirtualWidget.PaintBackground, only paint if alpha > 0
BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers
Switch mixers to be tree based, allow saving and loading
Default reflection off, don't do any reflection processing if it's off
Add Model.Physics.Surfaces to get all physics surfaces used in a model
Resolve sbox-issues/issues/5171 by making dragValue match
Style tweaks
ControlWidget doesn't create a struct editor for readonly structs
Fix gameobject multi-select editing (blame @kurozael)
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Move Networking.HostConnection to Connection.Host
Whitelist TaskExtensions.Unwrap
Created bone objects on skinned model renderer update on model reload and model change
Fix asset browser not finding files on T and U drives
Resolves sbox-issues/issues/4560
ShaderGraph: Fix ScreenPosition.XY incorrect component count
Sprite shader flips with uv sign
Add SpriteRenderer FlipHorizontal and FlipVertical
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
Fix all sounds being downmixed to mono
Fix terrain trace hit normal
Fix BaseSoundComponent NRE
Fix stereo sounds playing one channel
Fix RedirectFileSystem DirectoryExists case sensitive
Remove key when SetMeta a null value
Add ConfigData type
Save/load Collision data to ProjectSettings/Collision.config
Remove obsolete calls
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
Editor startup cleanup & remove Editor.Utility
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
If we pass in an invalid transform to Steam Audio, just ignore it
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
Refactor Networking/Connection - fixes sbox-issues/issues/4676