branchsbox/mastercancel

10,600 Commits over 1,248 Days - 0.35cph!

8 Days Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
8 Days Ago
Early error when trying to open an invalid project
9 Days Ago
Forgot to force add this dll
9 Days Ago
Launcher only launches a single instance of each project
10 Days Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
10 Days Ago
Forward command line between sbox-dev and sbox-launch
10 Days Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
10 Days Ago
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
10 Days Ago
Fix launcher layout to stop people obsessing
10 Days Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
10 Days Ago
Show stall source to everyone
10 Days Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
10 Days Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
10 Days Ago
More API updates
10 Days Ago
Update api urls
11 Days Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
11 Days Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
11 Days Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
11 Days Ago
Add right click menu in game list Fix DamageInfo breaking changes
11 Days Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
11 Days Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
11 Days Ago
Hide the settings option in the launcher to stop people obsessing over it
11 Days Ago
Fix exceptions in NavMeshToolbarWidget
11 Days Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
11 Days Ago
Make RPC errors more useful
11 Days Ago
Fix project changes not saving
11 Days Ago
Let sbox-dev.exe -test pass through
11 Days Ago
Fixed ActionGraphResource
11 Days Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
11 Days Ago
Remove broken (deleted) projects from the ProjectList
11 Days Ago
Fix hotloading action graphs
11 Days Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
11 Days Ago
Don't load global projects from addon.json anymore
11 Days Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
11 Days Ago
Add up/down movement to gizmo FirstPersonCamera
11 Days Ago
Delete cloud assets that we can't trace back to a package
11 Days Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
12 Days Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
12 Days Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
12 Days Ago
Get rid of test log
12 Days Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
12 Days Ago
Fixed re-creating NodeLibrary a bunch of times during startup
12 Days Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
12 Days Ago
Use standalone launcher by default
12 Days Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
12 Days Ago
More links on launcher
12 Days Ago
Add project from folder create new project
12 Days Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
12 Days Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
12 Days Ago
Warnings as errors