branchsbox/mastercancel

2,660 Commits over 365 Days - 0.30cph!

18 Days Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
18 Days Ago
Added AnimSceneObject.SetBodyGroup
18 Days Ago
Fixed FgdWriter errors
19 Days Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
19 Days Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
19 Days Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
19 Days Ago
qwidget bind test
19 Days Ago
Compile fix
19 Days Ago
Adding Sandbox.Tools
19 Days Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
20 Days Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
20 Days Ago
Don't invoke custom scene object render if the scene object is invalid. Add SceneObject.IsValid extension
20 Days Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
20 Days Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
20 Days Ago
Fix CSceneAnimatableObject using scaled world transform to evaluate pose, fixes scaled anim scene objects Add Model.BoneCount, Model.GetBoneName, Model.GetBoneParent
20 Days Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
20 Days Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
20 Days Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
Sam
23 Days Ago
Calculate hash from a stringtoken of resource id rather than a random one
23 Days Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
23 Days Ago
Rotating and Scaling nodes affects tangents properly.
Sam
23 Days Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
24 Days Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
24 Days Ago
Fixed ConVar.ClientData returning string
24 Days Ago
Add a couple more decimal places to Color json encoding
24 Days Ago
Fixed scss variables with variables
24 Days Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
24 Days Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
24 Days Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
24 Days Ago
Fixed RenderEntity transform updates being tied to tick rate
24 Days Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
25 Days Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
25 Days Ago
Fixed voice chat not working correctly, especially after rejoin
25 Days Ago
Don't allow prediction if entity is using physics movement
25 Days Ago
Added entity.Tags.List (returns list of tags)
25 Days Ago
Global.TimeScale and Global.TickRate are editable
26 Days Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
Sam
26 Days Ago
Add support for Irradiance Color Scale on hammer
26 Days Ago
Allow multiple DescriptionAttributes and use the first one where necessary
26 Days Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
26 Days Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
Sam
27 Days Ago
Flag old blend shader as deprecated
27 Days Ago
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now
27 Days Ago
Fix assert unmounting vpk
27 Days Ago
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
Sam
27 Days Ago
Fix VR spectator viewport being messed up
28 Days Ago
Hammer: Fix grid dots rendering incorrectly when using workplane
29 Days Ago
Revert accidental change to launchSettings.json
29 Days Ago
add SceneMonitorObject
29 Days Ago
Add frustum_boundless hammer attribute