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12,099 Commits over 1,399 Days - 0.36cph!

4 Days Ago
Tooltips for mysterious component inspector buttons
4 Days Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
4 Days Ago
Show Prefab Variable button before Nullable button in ControlSheet
4 Days Ago
Catch possible NRE in CookieContainer
4 Days Ago
Oops, delta needs to be transformed by the rotation not the transform
4 Days Ago
Fix CastShapeAgainstShape for AABB
4 Days Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
5 Days Ago
Fix physics builder stomping physics tags with material tags, they should just append
5 Days Ago
Make SSR reconstruction ghosting less apparent
5 Days Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
5 Days Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
5 Days Ago
Fucked debug code
5 Days Ago
Terrain: Add Hole tool This is a seperate R8 texture currently, but will be JsonUpgrade and folded once the splat map becomes an index map. https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
5 Days Ago
Browse cloud terrain materials button Can drop terrain materials onto terrain in scene
6 Days Ago
Don't set cursor position if !IsAppActive()
6 Days Ago
Fix WatchPhysical() test, shouldn't be ticking before check
6 Days Ago
Disable recursion test
6 Days Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
6 Days Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
6 Days Ago
Hull collider can be updated without recreating the physics shape Use MakeDirty for model collider
6 Days Ago
Sphere collider can be resized without recreating the physics shape
6 Days Ago
Capsule collider can be resized without recreating the physics shape
6 Days Ago
Add internal functions for updating spheres, capsules and hulls
6 Days Ago
Plane collider can be resized without recreating the physics shape
6 Days Ago
Move this internal resize attribute to collider so I can make use of it for all the other colliders
6 Days Ago
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
6 Days Ago
Fix hitbox adding box shape twice the size
6 Days Ago
Add Box Gizmo to Hitbox Component
6 Days Ago
Use SRGB texture in text shader
6 Days Ago
Fix calling Update for the active scene in editor for every scene that was open
6 Days Ago
Only sort children if it's needed More optimizing I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists Text rendering use anisotropic
6 Days Ago
Switch text shader to use bindless (to see if there are any perf changes)
7 Days Ago
Terrain Materials accept dragged cloud assets
7 Days Ago
Convert the rest of RenderAttributes stuff to use StringToken Move SetRenderState out of the draw loop, called manually
7 Days Ago
Add internal, templated Graphics.Draw<T> Delete PanelRenderer.Text.cs VertexLayout is public, has attribute system to define vertex layout Don't push identity matrices when rendering UI
7 Days Ago
Fix last particle not processing Add pitch and yaw to particles
7 Days Ago
Tick correct session in SceneViewWidget. Fixes occasional `Error calling 'tool.frame' on 'Editor.SceneViewWidget'`
7 Days Ago
Improve flatten tool, first stroke saves a plane to trace against to get flatten height and uv https://files.facepunch.com/layla/1b2011b1/sbox-dev_KIb8siErec.mp4
7 Days Ago
Update dirty collider region for heightfield materials
7 Days Ago
Fixed distance early out AO (distance black) ditto Merge branch 'master' of sbox
7 Days Ago
Hook up File -> Open Scene (Resolve TODO)
7 Days Ago
Chunk size test
7 Days Ago
Particle system optimzations
7 Days Ago
Fix for edges against distance objects (i) do not apply AO on distant pixels (eg. skybox) (ii) when calculating ao, any sampled pixel that is too distant will be rejected as a contributor to AO Merge branch 'master' of sbox
7 Days Ago
PerformanceStats.Timings lockless
7 Days Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
7 Days Ago
Remove SceneObject.GetSceneWorld() Remove SceneObject_UpdateRayTraceTransform Instead of updating SceneObject RayTrace's every time they move, lets mark them dirty and update them when the raytrace is actually used (which is probably never)
7 Days Ago
Don't cause a rebuild for mesh component when transform chances when scene is not editor
7 Days Ago
Remove hack from mesh component that is stopping hulls from being kinematic
7 Days Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)