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6,282 Commits over 760 Days - 0.34cph!

20 Days Ago
Remove some unused game events
20 Days Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
20 Days Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
20 Days Ago
Add PhysicsWorld.Step to step simulation of transient worlds
20 Days Ago
recompile all base shaders so all the md5s match
20 Days Ago
Fix transforms on world panels https://files.facepunch.com/ognik/1b1711b1/sbox-dev_1f1xWJlEmr.jpg
21 Days Ago
Allow perspective origin to work in keyframes & transitions Do matrix multiplication the right way around for web Actual center perspective origin Fix css perspective https://files.facepunch.com/ognik/1b1711b1/sbox_gM0vNXHKVk.mp4
21 Days Ago
Show text that the map is not compiled (right click menu)
21 Days Ago
Don't allow Play Map from Asset Manager if the map is not compiled https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
21 Days Ago
Added option to right click Play Map (only if compiled) https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
21 Days Ago
Citizen: fixed FBX files using split per-vertex normals export This had no incidence on anything engine-side, but was very impractical for anyone who wanted to re-import the FBX files back into 3D software. Especially 3ds Max, which dealt with the files so catastrophically as to muster this sort of eldritch abomination, the likes of which I have never seen before in over 10 years of using Autodesk software: https://files.facepunch.com/maxlebled/1b1711b1/3dsmax_2022-09-16_21-14-28.mp4
21 Days Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
21 Days Ago
Animgraph: Add note box to splitter so it can be resized
21 Days Ago
Fixed door prefabs having prop_static handles Fixed 2 more prefabs having prop_dynamic >prop_animated
21 Days Ago
Fixed Door prefabs using props_dynamic > prop_animated
21 Days Ago
Citizen: a batch of technical updates - Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model - Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap - Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active - Improved ragdoll settings - Other various misc. fixes
21 Days Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
21 Days Ago
New Outfit Piece - Beanie! + Black Jeans and Hoodie New stylish black beanie plus some reskins of the jeans and hoodie. LODs for the beanie to come ASAP. https://files.facepunch.com/daniel/1b1611b1/beanie_present.png
21 Days Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
21 Days Ago
Added option to set Volume and Pitch on snd_event_point
21 Days Ago
Added keybind for "Replace Objects With Instances" Ctrl+Alt+H sbox-issues/issues/2247
21 Days Ago
Drop -o from the vfxcompile, we optimize by default so this is redundant
21 Days Ago
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only
21 Days Ago
Fix optimized shaders not actually compiling as optimized
22 Days Ago
formatting
22 Days Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
22 Days Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
22 Days Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
22 Days Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
22 Days Ago
Check type inits before loading an assembly Facepunch/sbox-issues#2313
22 Days Ago
Change var name
22 Days Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
22 Days Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
22 Days Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
23 Days Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
23 Days Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
23 Days Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
23 Days Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
23 Days Ago
Fix edge case where block tools crashes when viewing acoustic geometry in hammer Fix lightmapres & others blocking vis & viewing steam audio scenes
23 Days Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
23 Days Ago
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable Hammer: Make sure the toolbar extensions have a background color so they're usable
23 Days Ago
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
23 Days Ago
Posh dress LODs + Skinning fixes
23 Days Ago
Fixed odd collision on small oak tree
23 Days Ago
Compiled materials
23 Days Ago
Alphabetically sort output textures when compiling material
23 Days Ago
Rebuild all content
23 Days Ago
Use latest version of bc7e.ispc with determinism fixes and improvements to solid color block encoding (richgel999/bc7enc_rdo)
23 Days Ago
Summer Shorts skinning and clipping fixes
23 Days Ago
Fix list view in inspector not creating classes