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10,563 Commits over 1,248 Days - 0.35cph!

11 Days Ago
Two columns for input bind list
11 Days Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
11 Days Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
11 Days Ago
Fix ColorControlWidget popup not constraining to screen
11 Days Ago
Don't pass input to SceneView when clicking its toolbar
11 Days Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
11 Days Ago
Constrain to screen input action delete & edit popups
11 Days Ago
Title case and remove whitespace when creating new components
11 Days Ago
Add Rigidbody.MassOverride
11 Days Ago
Fixed FileSystem.NormalizeFilename changing \ to // in paths instead of to /. This fixes hotloading of .scss files in regular razor Panel (PanelComponent was fine)
11 Days Ago
Save gizmo settings into a project cookie
11 Days Ago
Added toggle gizmos shortcut
11 Days Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
11 Days Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
11 Days Ago
Update minimal template scenes case sensitivity
11 Days Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller
12 Days Ago
Disable fast hotload when failing to init DetourFactory
13 Days Ago
Add plane collider because I'm sick of thin boxes being used for floors
14 Days Ago
Show a big popup when you don't have a code editor installed and you try to open something
14 Days Ago
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
14 Days Ago
Fixed "folowing" typo I made a couple weeks ago when saving a scene
14 Days Ago
Prefab 2 -> Prefab PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
15 Days Ago
Fixed private [Property] not showing up in node list
15 Days Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
15 Days Ago
Add adjusting camera speed with mouse wheel in editor first person camera
16 Days Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
16 Days Ago
Cascade tag changes to ModelPhysics body shapes
16 Days Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
17 Days Ago
Expose style functions Canvas class - internal for now
17 Days Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
18 Days Ago
Correctly ignore razor files in editor/ unittest/
18 Days Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
18 Days Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
18 Days Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
18 Days Ago
Add some more safety checks around joint creation
18 Days Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
19 Days Ago
Fix array oob in CreateIpBasedSocket
19 Days Ago
Maybe this is pissing off the build server
19 Days Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
19 Days Ago
Remove joint from broken joint list before it gets deleted
19 Days Ago
Extra try to make sure this isn't an exception from c#
19 Days Ago
Fix NRE in MapViewDropTarget
19 Days Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
20 Days Ago
Add hit shape to damage info
20 Days Ago
Include hit location in DamageInfo
20 Days Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
20 Days Ago
ModelPhysics gizmos sync to physics group
20 Days Ago
Make sure ModelPhysics always finds a root body to use as game object transform
20 Days Ago
NavMeshAgent.SetAgentPosition works
20 Days Ago
Add CharacterController.Bounciness