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11,131 Commits over 1,308 Days - 0.35cph!

21 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
21 Days Ago
Add SoundHandle.SampleRate
21 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
21 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
21 Days Ago
Use "unknown" key instead of "any" key I was using in testing
21 Days Ago
Skip driver version check if running under proton
21 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
21 Days Ago
space outfit texture fixes
21 Days Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
21 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
22 Days Ago
Improve LoadGlyphTexture logic
22 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
22 Days Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
22 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
22 Days Ago
Game Controllers using SDL2 (#1509)
22 Days Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
22 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
22 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
22 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
22 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
22 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
22 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
22 Days Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
22 Days Ago
CVfxStackMachineBuilder::FindConstant case insensitive
23 Days Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
23 Days Ago
This should be engine internal, expose with EditorUtility Remove debug line
23 Days Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
23 Days Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
23 Days Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
23 Days Ago
Mesh Editor: Add button to select all faces
23 Days Ago
Add PhysicsShape.Triangulate
23 Days Ago
MeshComponent sets scene object tags when they change
23 Days Ago
Input will tick before layout is computed on a newly created panel, so check null. Fixes Facepunch/sbox-issues#5268
23 Days Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
23 Days Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
23 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
23 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
24 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
24 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
24 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
24 Days Ago
Set InputState.Ignore if game isn't being played
24 Days Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
24 Days Ago
Fresh shaders
24 Days Ago
Remove HLSL/GLSL compatibility funcs Delete unused Gather4Red macros Use normal precise keyword Piss off Dx9Sampler What the fuck is SV_ScreenPosition, delete pre SM 4.0 semantics Unused tessellation macros vr_cubemap_fog include common_samplers Fuck these Front/BackFace macros Useless redefines
24 Days Ago
vfx_vulkan: actually fail if any of this validation fails, add another validation check for binding ids vfx_vulkan: improve error feedback Remove domain/hull shaders (they weren't working, Valve already deleted them, compute better)
24 Days Ago
vfx_vulkan: never disable optimizations, this was fucking spirv-reflect and the compile time difference is minuscule Don't have a different fastMode shader compile, it doesn't do anything now Matching register offset check in AddSamplerStateVariableToCommandBuffer, same as SetSamplerStateValueFromVariable (prevent oob write) Bind some default shader resources to prevent crashes, this stuff shouldn't be hit normally so warn/assert it's likely solved by a shader recompile otherwise yell at me
24 Days Ago
Disable parallel solver
25 Days Ago
Add BodyGroups and MaterialGroups in Prop Component
25 Days Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
26 Days Ago
Mesh Editor: Add snap to vertex