branchsbox/mastercancel

14,872 Commits over 1,642 Days - 0.38cph!

15 Days Ago
Disable performance scopes in RenderTools - I feel like they're over sampling Disable VPROF_ENABLED Add profiler debug to SetObjectBounds Cache animgraph parameters so we don't have to keep passing strings to native Skip some physics stuff in PlayerController if we're a Proxy
15 Days Ago
Skip pending/destroyed children when collecting components recursively
15 Days Ago
Added Tooltips to ComponentSheetHeader. Resolves Facepunch/sbox-issues#7859 https://files.facepunch.com/CarsonKompon/2025/March/13_09-32-MediumorchidHartebeest.mp4
15 Days Ago
InteropGen: Can add [nogc] to class or function mark function with [SuppressGCTransition]. Add [callback] to a function to prevent it being added. Cache PhysicsBody.BodyType Add interopsystem_counts, for when interop recording is on Buffer up engine console output and print it in one place Add [nogc] to a bunch of stuff add [nogc] to stronghandle internals
16 Days Ago
Fixed a bug where the parent network object could be destroyed when doing a network refresh if there were children to prune (Fixes Facepunch/sbox-issues#7812)
16 Days Ago
Game.Close will no longer NRE when called from Dedicated Server - will exit the whole application instead (Fixes Facepunch/sbox-issues#7781)
16 Days Ago
Use target local for delta snapshot transform and when reconstructing on the other side
16 Days Ago
Fix FixedUpdate so that Time.Now is always correctly aligned with the fixed delta, eliminate drifting
16 Days Ago
Clip allocations listener in lock Move Interop getters/setters to function pointers
16 Days Ago
Support TIF image format in image loader and bitmap load
16 Days Ago
Add SceneTraceResult.Collider, to get the actual collider that was hit
16 Days Ago
Sound occlusion test occur less if the sound is further away Don't create a new array every time we get ISceneCollisionEvents HeavyGarbageRegion can be a ref struct Use allocation free lock in MixBuffer MultiChannelBuffer doesn't make an array Mixing thread only sleeps if it has time to Casting methods use SuppressGCTransition Use shared buffer for ConvertToBinaural LowPass processor uses Vector<T> Minimize allocations in mixer Pass WrappedPropertySet as in Remap lowpass so it doesn't kick in until it should
16 Days Ago
Fix build failing, Vector3Int already had entry
16 Days Ago
Update CreateGameModal - don't have two General categories if we have uncategorized GameSettings, fixed not listing uncategorized GameSettings
16 Days Ago
Added negative (-) operator to Vector2Int and Vector3Int
16 Days Ago
Support ConVar.Min|Max for game settings when publishing a project
16 Days Ago
Try to use the closest instance (eg docked in that window) when we do 'Find in Asset Browser' Fix wonky spacing in locations list These hammer asset browser locations haven't worked in forever and nobody seems to care so bin Hammer: hook up run map/launch in engine shortcuts fix native build
16 Days Ago
Fatal error on all VK_ERROR_OUT_OF_DEVICE_MEMORY results, don't invoke ErrorReports
16 Days Ago
Bump default avoidance for nav agents
16 Days Ago
Count unshadowed lights properly
16 Days Ago
[SkipHotload] in allocation / GC profiling types
16 Days Ago
Fix exception when leaving a loading game add overlay_frame, show frame stats
16 Days Ago
Sort Sandbox.Rules.Types Access control: allow Type.IsClass, Type.IsValueType getters
17 Days Ago
Add wrapped GetAttribute<> to CodeGen wrappers Lock the mixer any time we're messing with its children Add Physics Debug button to console Fix objects tagged "world" not colliding with triggers
17 Days Ago
Fix dedicated server crash when creating legacy particle systems
17 Days Ago
Give mixing thread higher priority Our "LastSecond" stats were actually updating every 500ms Add GcPause to performance stats Add Sandbox.Diagnostics.GarbageCollection, internal, unused for now Add overlay_alloc Fix missing network profiling captures
17 Days Ago
Small optimizations in GameObject.Clone Preallocate some containers Slightly reduce reflection usage
17 Days Ago
Small optimization in Components.GetAll Reduces allocations/garbage by getting rid of recursive lazy evaluation (yield).
17 Days Ago
Add SceneTrace.UseHitPosition to opt into computing of shape trace hit positions. This is opt in because it's not always needed and some games are using hitposition as if it's endposition, so it would be a breaking change https://files.facepunch.com/layla/1b1211b1/sbox-dev_c1anohx70E.mp4
17 Days Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
17 Days Ago
Change physics ideal hz back to 120
17 Days Ago
Strip scale from collider local bounds, scale is built into physics shapes
17 Days Ago
FixedUpdate is outside of Scene profile now Record the entire physics step in profiler
17 Days Ago
Move CommandList and HudPainter to engine Draw overlay profiler above everything, run editor loop manually Audio mixing thread tweaks, catch SoundHandle.TickAll om Audio scope too Async + Video profilers
17 Days Ago
Set transform to identity/zero during ConvertToPrefab serialization, restore instance transform after serialization Closes sbox-issues/issues/7840
17 Days Ago
Launcher: clean up UI, make a few things contextual rather than showing everything all at once https://files.facepunch.com/alexguthrie/1b1111b1/explorer_2JWhMC4P0r.mp4 Sweeper .sbproj update
17 Days Ago
Forgot to commit this with the object-fit stuff
17 Days Ago
Revert "Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840" This reverts commit 2ac02f274f06d90bdc0719ec8b9f95c68a258642.
17 Days Ago
UI: add support for `object-fit`, move aspect ratio code into source text template
17 Days Ago
Can toggle profiling overlay in console
18 Days Ago
Profiling cleanup HUDPainter aligns to pixels PerformanceStats more buffer Add overlay_profile [0|1]
18 Days Ago
Fixed InputAction copy constructor not setting Title
18 Days Ago
Add InputAction.Title, use in binds menu, fall back to Name if not set, resolves Facepunch/sbox-issues#7818
18 Days Ago
Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840
18 Days Ago
Revert "PlayerController: prevent EyeAngles stomping, maintain rotation when reenabled" This reverts commit fc1d80ad7949e69b72eb8cd092047c99f969681d.
18 Days Ago
Let the mixing thread breathe more often Add StartTick to FastTimer Add CameraComponent.Overlay, UI doesn't need special drawing functions Fix commandlist re-creating RenderAttributes every reset Remove RenderMenuUI calls Don't call OnRenderPostProcess anymore, it's been obsolete for a while Lets not perfscope traces just yet Start cleaning up Sandbox.Diagnostics.Performance Graphics.Scope not boxing Handle.MakeNextHandle not boxing
18 Days Ago
Rename legacy tonemapper to linear, upgrade existing ones using legacy to HableFilmic
18 Days Ago
PlayerController: prevent EyeAngles stomping, maintain rotation when reenabled Stub out ISceneUndoScope for hammer sessions instead of throwing everytime we try to interact with a gameobject Hammer: can create GameObject under mouse via right click menu
18 Days Ago
Fix GameSettingsModal incorrectly showing some properties as bool
18 Days Ago
PreJIT game and packages Avoid allocation when getting default surface Remove unused