branchsbox/mastercancel

6,282 Commits over 760 Days - 0.34cph!

23 Days Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
23 Days Ago
Skirt Delete Deleting Skirt asset, will make another one to fill it's place in the future.
23 Days Ago
Polo Shirt Skinning and LODs Adding LODs and Small adjustments to Skinning of Polo Shirt
24 Days Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
24 Days Ago
Adding clear back, since people were using it
24 Days Ago
Decal.Clear uses RPC instead of native networking
24 Days Ago
Handle multiple line input in in-game console
24 Days Ago
Fix addon exceptions not logging correctly
24 Days Ago
Fix oopsie where most Hammer inputs don't work
24 Days Ago
Do not allow using any public method as hammer input
24 Days Ago
New Outfit Piece - Polo Shirt New Blue Polo shirt, LODs and skinning adjustments coming ASAP https://files.facepunch.com/daniel/1b1311b1/Photoshop_bRnXTjWccU.jpg
24 Days Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
24 Days Ago
Clean notice manager, prevent exception on exit
24 Days Ago
css supports universal selector
24 Days Ago
Hide constructor for ICSharpCompiler.Diagnostic
24 Days Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
24 Days Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
24 Days Ago
Don't allow animgraph override on client unless the entity is client only
24 Days Ago
Fix asset type popup shadow in wrong place
24 Days Ago
Paint the top of the GameFrame when in full screen mode
24 Days Ago
Added SceneCamera.EnablePostProcessing
24 Days Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
24 Days Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore
25 Days Ago
Add AnimGraphDirectPlayback Time and Duration
25 Days Ago
Remapped RotateTexture90CW (Face mode) to "Alt+S" The asset browser toggled override the command in face mode
25 Days Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
25 Days Ago
Fix renderblobs in particles not receiving lighting information
25 Days Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
25 Days Ago
If we're compiling shaders in fast mode lets pass some info into the shader compile hash so it'll rebuild when compiling in optimized mode Compile shaders in -fast mode when hotloading (about 4x faster for iterating)
25 Days Ago
Don't pop up shader log when clicking code compile notice Quicker notice dismiss Hide startup code compile notitfications unless there are errors (maybe this should be the default?) Show only the top 5 compile errors
26 Days Ago
Cleaned up shader compiling, added new notifications system This update won't increase the speed of shader building, but it'll bring some stability and reliability to editing them. Thew new notifications are going to annoy you - please let us know what options you want (sbox-issues/discussions)
26 Days Ago
Enable InitSkinnedPositionFromCPSnapshot
27 Days Ago
In-game leaderboard UI tweaks with title / player count https://files.facepunch.com/ziks/1b1011b1/sbox_zdvdjjzfiN.png
28 Days Ago
Trackie Bottoms + small texture adjustments
28 Days Ago
Drop compile targets from shaders, not needed anymore
28 Days Ago
New Leaderboards API wraps Steam Leaderboards
29 Days Ago
New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg
29 Days Ago
Tweaking clothing icons Steamworks tweaks
29 Days Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
Sam
29 Days Ago
Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader
29 Days Ago
fixed missing texture reference on stylish glasses
29 Days Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
29 Days Ago
Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out
29 Days Ago
Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163.
30 Days Ago
Ignore vs folder Switch icons to jpg
30 Days Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
30 Days Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
30 Days Ago
Docs + try to mess with api docs website
30 Days Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
Sam
30 Days Ago
Add simple_liquid to replacement list too