branchsbox/mastercancel

272 Commits over 61 Days - 0.19cph!

47 Days Ago
Added Sandbox.PlayerCommand Build tools Simplify CUserCmd Route UserCmd application through Sandbox::PlayerCommand
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47 Days Ago
Package updates Can toggle between showing client/server entity properties
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47 Days Ago
Dedicated server works again
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47 Days Ago
Remove native say, say_team concommands Add NativeEngine.ServerEngine Hook up calling client commands from the server Split time into RealTime (engine) and Time (game contexts) Setup Player Name properly Fixed SplitQuotesStrings empty quotes Clean debug output
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47 Days Ago
alt+f4 quits Client managed binds work Update game input state once, before taking input, so we don't have keypresses leaking between the game binds and ui Create client.engine.def Created Sandbox.Game version of ConsoleSystem, renamed Engine one to ConsoleEngine [revisit] Hook to EngineLoop::ClientCommand from CServerSideClient::ExecuteStringCommand
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47 Days Ago
Hijack transmitmode Fixed creating client entity before class is known [revisit this, send the class in a more native way] Crash fix: QueueSpawnEntity wants to be able to release the keyvalues itself Added GameLoop.OnClientPreOutput, OnClientPostOutput Remove EngineLoop.PreRenderUI Call IPreRenderUI.Run from OnClientPreOutput
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48 Days Ago
Rename EntitySystemServer to EntitySystem Fixed MyAddon compile errors Added GameLoop Fixed EngineEntityBase Library.Create reports TargetInvocationException nicer CGameEntitySystem::CreateFromManaged spawns ents properly GameLoop.OnActivate compiles gamemode addons, creates gamemode entity
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48 Days Ago
Fixed not redrawing when alt tabbed
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49 Days Ago
Fixed selected entity info showing nothing Refactor Source/SourceEngine into NativeEngine Refactor sandbox.<module>.h to interop.<module>.h
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49 Days Ago
Tools rebuild
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49 Days Ago
Fixed NRE in console when calling sv_entity_list Ignore .intermediate folders Update Microsoft.CodeAnalysis to 3.8.0-3.final so SourceGenerators work again
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49 Days Ago
Show client/server status in entity list Tell rcon which realm the entity is from when sending delete messages
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49 Days Ago
Clientside network entity create, cleanup
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49 Days Ago
Include Sandbox.Game.dll in addon csproj
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49 Days Ago
Cleaned Entity Destruct
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50 Days Ago
Hotload Fixed
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50 Days Ago
Run Updates Fixed ConsoleCommands
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50 Days Ago
Deleted Realm GameUI hides properly again Cleaning unused shit Moved interop defs to their own project Tools build Delete binaries that are rebuilt easily Ignore binaries Update access lists Ignore cfg/video.txt Create gamecontext.drawio.png
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50 Days Ago
Get managed function pointers via array instead of using coreclr Create Sandbox.Game Interop create via Sandbox.Interop.CreateInterface Add GameContext Definitions Updated for Sandbox.Game Create EngineLoop.cs Create IGameInterface.cs Engine InternalsVisibleTo Sandbox.Game Bootstrap do some Context checks Moved/Deleted from Sandbox.Engine Bind fixes Addons/Compiler loads through GameContexts Move AssemblyLoading shit out of Bootstrap Move Library to Sandbox.Game Don't register convars if not the right context Don't log until Bootstrap.PreInit - because we want the current dir to be set so the logs get in the right folder Fixed error if menu not compiled Add Sandbox.Game to BaseAccess.txt
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51 Days Ago
Update sandbox.client.win64.vdf Switch to unmanaged delegates
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51 Days Ago
Added interop boxed flag, for things like CEntityIndex CreateClientEntityFromNetwork re-implemented activated server interop Bind CEntityClass Interop: better casting Create entity.system.def Added EntityManager.CreateServerEntity Cleaner way to create entities with a enginename override Explicit casting fixes Overide entity creation in GameEntitySystem Remove rubbish in GameRules Updated Binds Interop: Access to all baseclass functions without casting Rebuild binds Cleaning generated code
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51 Days Ago
Exclude some files from steam upload
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51 Days Ago
Don't print out every imported concommand Opening console opens our console
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52 Days Ago
Added panorama.def Added Source.CBaseHandle Generated Added INetRuntime to singletons Panorama uses new sandbox.panorama instead of hopping on sandbox.client Don't need to define g_pNetRuntime here now
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52 Days Ago
Bind IHandleEntity, CBaseHandle Bind CEntityInstance Bind CGameEntity
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52 Days Ago
Create entity.drawio.png
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52 Days Ago
Added Sandbox.ClientInput Don't mouse look if visible UI that wants mouse Bootstrap::Init later so we catch all the convars from client/server
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52 Days Ago
Create input.drawio.png
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52 Days Ago
Fuck all this vgui input shit Call gameui_activate if escape pressed in game If we're turning layer input off, also call Blur() to keyboard focus Main menu call gameui_hide oncancel if in game
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53 Days Ago
Cleaning so I can understand what's happening Cleaner gameloop binds Bind GameUI.GetInputContext
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53 Days Ago
Fixed test panel particles not ticking Fixed dll location in addon csproj Show loading screen
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53 Days Ago
Fixed Console idle cpu usage always -resizing Ignore Addon debris Panorama mouse inputs Send all events to managed Added RealTimeSince Schedule uses RealTimeSince Call UpdateRealTime from engine2 loop Update mainmenu.htm
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54 Days Ago
Some fonts Fixed label assert Default to unlimited fps Added missing binds
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54 Days Ago
Custom panorama filesystem GetPanelTypeOrOverride fixes
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54 Days Ago
Client interop setup Add InteropType double Remove windows.h include in native interop gen, use Plat_FatalError to throw errors instead Ignore .gen folders Add g_pGameUIService binds Add g_pInputStackSystem binds Delete g_pMatSystemSurface binds delete gameuifuncs binds Delete PanoramaHelpers Update style.def Update panelClient.def Commenting out and fixing up the binds - just want to get panorama working for now Update panorama with functions made on source1 repo Update c_baseentity with shit from source1 repo Update clientmode_hlnormal.cpp Binding Gen Call MenuSystem::Init when loaded
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54 Days Ago
Try to find a running devenv.exe when working out where it is from console Ignore tool build debris Bind g_pInputService Can run commands from our console
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54 Days Ago
Engine Ticking
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54 Days Ago
InteropGen adds a IsReady to binding setup Engine can print to our console
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54 Days Ago
Copying over addons folder Create baseaccess.txt Ignore game/logs Bootstrap use GAMEROOT
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55 Days Ago
Skip all the unittests in sandbox_all Ignore unittest folders Ignore unittest folders Compile fixes testmap update Latest binaries Update .gitignore
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55 Days Ago
Full shader recomile
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56 Days Ago
Update sbox_game.bat InteropGen Sandbox::IHost to INetRuntime CGameClient is now CServerSideClient IVEngineClient is now IVEngineClient2 Updated definitions to compile in new codebase Managed generated, stubbing engine2 include generated interop engine2 SetupInterop Call Bootstrap::PreInit, Bootstrap::Init
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56 Days Ago
Latest Merge branch 'engine'
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56 Days Ago
Fix compile with sbox_all
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57 Days Ago
Text file telling people to install webview2 Blazor Console Tools Compiled Ignore Debris
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57 Days Ago
Sandbox.Host isn't needed now adding bin/managed Update engine build locations, ignores Delete some build debris
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57 Days Ago
Unused dll Sandbox Engine from sandbox.source
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57 Days Ago
net 5.0.0-rc.1.20451.14 Load net runtime on startup
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57 Days Ago
Put client/host/server in game/bin/ Added SBoxHost Load SBoxHost from engine as soon as possible
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57 Days Ago
dynamic lighting enabled (needs shader recompile)
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