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14,872 Commits over 1,642 Days - 0.38cph!

19 Days Ago
Revert "What if we explicitly r2r sbox.exe only" This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
19 Days Ago
Clean up old dead code Collect and pass around SceneLightObjects instead of the LightDesc ptr Remove CSceneView::m_bIsThirdPerson Add "Cast Shadows" property to MeshComponent
19 Days Ago
Improve error handling for navmesh queries
19 Days Ago
Vectorize and cleanup some things in BBox math Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property) Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement Add static variant of Vector3.Clamp Add static variant of Vector3.Abs
19 Days Ago
What if we explicitly r2r sbox.exe only
19 Days Ago
Support non uniform scale in BBox.Transform
19 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
19 Days Ago
FPArms: punching animgraph now uses the same b_deploy_skip behaviour as other weapons
19 Days Ago
FPArms: add first_person_arms_throwables.vanmgrph
19 Days Ago
Use linear tonemapping curve instead of hable if none of our managed ones are applied, same behavior we'll have on IPostProcessSystem removal
20 Days Ago
Alright forget it for now
20 Days Ago
No - it hates what. What if we just try one
20 Days Ago
Compile some dlls explicitly with composite mode
20 Days Ago
Fix hashcode overflow in editor tool manager
20 Days Ago
Fix typo in HingeJoint
20 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
20 Days Ago
FPArms: fixed Shared_Fire_Rifle_01_delta (specifically!) not turning into an additive despite being told to, and disobeying without even having the decency to throw a warning or an error in the logs, giving rifle weapon meshes a 1/10th chance to randomly explode when firing
20 Days Ago
Fix master volume not updating from convar in mixing thread
20 Days Ago
FPArms: make the other shared fire delta anims subtract from their last frame instead of their first
20 Days Ago
Don't do atmospherics on toolsvis wtf Make sure LPVs and lightmaps are resident with highest priority for bindless rendering, same behavior as valve's doing, should solve the texture corruption in hammer maps
20 Days Ago
Colliders implement IHasBounds
20 Days Ago
Add Transform.LerpTo
20 Days Ago
Add Vector2.Direction
20 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
20 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
20 Days Ago
Add context menu "Go to Definition" on nodes Fixes #Facepunch/sbox-issues#7821
21 Days Ago
NodeLibrary is ContextLocal, so we don't need to Push() everywhere Fix Facepunch/sbox-issues#7808
21 Days Ago
Add back support for H.265 video encoding. Use HW accelerated Vulkan Video if available. Encoding H.264 and H.265/HEVC now uses Vulkan video and the underlying hardware accelerators if supported. If Vulkan video is not supported, both H.264 & H.265 will fallback to openh264. This mean the support for H.265 encoding is limited to modern GPUs.
21 Days Ago
Update FFmpeg again, I forgot webp codecs & muxers in the last build
21 Days Ago
Fix clean build
21 Days Ago
FPArms: add shared fire rifle delta animations
21 Days Ago
Handle setting parent document for prefabs / map references Fixes SBOX-2KA9
21 Days Ago
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
21 Days Ago
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
21 Days Ago
Add resource_log convar, logs when resources are loaded Add CManagedTypeManager, keep hold of references until it's released. Shall we hide this Unknown Morph Control error Wrap these calls in MapInstance in a CallbackBatch Clean up Don't add image types as AddRuntimeReference in compiled resources, because they don't exist as compiled assets Rebuild clothing assets with updated compiler When a resource couldn't be loaded - print what resource tried to load it
21 Days Ago
Ensure depth fast path is using same material similarity for batching, should fix hammer crashes, re-enable depth fast path for prepass
21 Days Ago
Get rid of another log
21 Days Ago
Temp revert depth pass optimizations for depthnormal layers to fix hammer crash, looking into it
21 Days Ago
Don't try to load envmaps on the server
21 Days Ago
Added `Color.LerpTo` for consistency with `Vector3.LerpTo`, `Rotation.LerpTo`, etc.
21 Days Ago
Fix not generating envmaps while joining server
21 Days Ago
Initial render envmaps on the loading screen instead of in the first few frames of the game
21 Days Ago
Restore adding per frame stats from updating upstream code
22 Days Ago
Custom FFmpeg build: Reduces FFmpeg binary size from 120mb to 20mb
22 Days Ago
Move some UI stuff to Engine Move speech stuff to Engine Move file string tables to Engine Obsolete ColorGradient and FGDCurve Move stuff that can go into engine, into engine Clean up scene object flags Add SCENEOBJECTFLAG_HIDE_CUBEMAPS Add SceneObject.Flags.IncludeInCubemap DebugOverlay doesn't render in cubemaps
22 Days Ago
Fix NRE in mixer thread
22 Days Ago
Publish Sandbox.CodeUpgrader with the rest More steamworks ignores
22 Days Ago
R2R, try again
22 Days Ago
Revert "Tweaks to get r2r in the right place" This reverts commit 87fc48564e379f6392c29f266c562644054deb09.
22 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4