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11,190 Commits over 1,308 Days - 0.36cph!

12 Months Ago
Add BBox Rotate and Transform because I'm always needing it
12 Months Ago
Create trace data for procedural meshes Fix back of stairs primitive builder
12 Months Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
12 Months Ago
Remove "RayTracingEnvironment has leaked" stuff
12 Months Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
12 Months Ago
Enable mesh tracing in game
12 Months Ago
Merge vertices in PolygonMesh
12 Months Ago
adjusted oil_drum_explosive albedo
12 Months Ago
SceneSunLight transform sets the correct direction now
12 Months Ago
Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive)
12 Months Ago
Make volumetric fog perfomance much better with area lights
12 Months Ago
Add support for data URI (inline) images
12 Months Ago
Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too
12 Months Ago
Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering
12 Months Ago
Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity
12 Months Ago
Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently
12 Months Ago
Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again
12 Months Ago
Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are
12 Months Ago
tools_sprite shader: can use in standard mode
12 Months Ago
fix lighthelper treating unrelated entities as lights, fixes slowdown on compile
12 Months Ago
LOD setup for simpledress_black and _blue
12 Months Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit
12 Months Ago
Fix Gizmo.Text getting culled way too early Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory Whitelist Task.Status
12 Months Ago
Use previous logic for the recording texture but keep the rect crop
12 Months Ago
Whitelist HttpRequestException
12 Months Ago
Whitelist WeakReference<T>
12 Months Ago
Update MapEntity.TypeDescription when class is changed from native
12 Months Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
12 Months Ago
Oops not a string, return enum
12 Months Ago
CMapView m_pToolManager can be nullptr when rendering thumbnail
12 Months Ago
Add MapNode.Visible property, don't call DrawGizmos for hidden entities
12 Months Ago
Hammer manipulation mode maps to Gizmo.Settings.EditMode: select, position, rotate, scale, pivot
12 Months Ago
Citizen: added WalkFast_S
12 Months Ago
Citizen: added WalkFast (north), which is 75 units/second (Walk is 49 u/s)
12 Months Ago
Fix F6 recording when FB scratchtexture is bigger than the screen
12 Months Ago
Make sure area lights don't intersect with walls so we can sample CDFs properly, do bound calculation properly, speed up SIMD path
12 Months Ago
Area light controls for spotlightentity and update gizmos for the other ones, CylinderLightEntity.cs > AreaLightEntity.cs
12 Months Ago
Adjusted Rect light editor model
12 Months Ago
Area Lights (#885) Co-authored-by: bakscratch
12 Months Ago
Remove unused network code Remove unused clientmessages Send all RPCs unreliably - which is actually not unreliable at all but just affects the receive order Strip out EntityEvent stuff that does nothing
1 Year Ago
Added "Shaders" folder to Base Library csproj Fixed WorldTextEntity being affected by WorldPanels sboxgame/issues/issues/3225 Fix obsolete warnings about GameEvent
1 Year Ago
Hammer Gizmos (#874) ( https://wiki.facepunch.com/sbox/Hammer_Gizmos ) https://files.facepunch.com/matt/1b0511b1/gizmos.mp4
1 Year Ago
Single socket back Merge branch 'master' of sbox
1 Year Ago
SerializedObject base implementations (#1006)
1 Year Ago
Run ServerConfig.InitClient every time the game loop starts, as opposed to on bootstrap - when we kill stringtable pointers on shutdown, we unsubscribe any existing events, making input actions fall out of sync when joining another game. See #998
1 Year Ago
Electrical sockets and switches and plug wip Merge branch 'master' of sbox
1 Year Ago
LODs for a bunch of clothing pieces Lods for Clogs and socks, waistcoat and shirt, rubber gloves, stylish glasses and loose trousers.
1 Year Ago
Whitelist some System.Buffer methods * System.Buffer.BlockCopy( System.Array, System.Int32, System.Array, System.Int32, System.Int32 ) * System.Buffer.ByteLength( System.Array ) * System.Buffer.GetByte( System.Array, System.Int32 ) * System.Buffer.SetByte( System.Array, System.Int32, System.Byte ) interopgen: don't needlessly overwrite subfiles as this would cause c++ rebuilds everytime
1 Year Ago
Update steamworks sdk
1 Year Ago
Failing test reproducing sboxgame/issues#3227 Fixed sboxgame/issues#3227