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11,190 Commits over 1,308 Days - 0.36cph!

1 Year Ago
Adjust mixgraph to fix muffled audio
1 Year Ago
Remove Steam Audio (#990) * Removed steamaudio from soundsystem, map builder, hammer * Obsolete ReverbScale / ReverbVolume
1 Year Ago
Hammer 'convert model to mesh' respects bodygroups for models with source files Added support for bodygroups on static props
1 Year Ago
Package reference fixes (#965) * Use PackageReference for referencing packages, References for referencing assemblies * Fixed test passing for the wrong reason * Rename Compiler.PackageReference to PackageReferences * Don't fast hotload if a referenced assembly has changed * More assembly / package reference strictness * Made generic method resolving / comparing stricter * We need to re-resolve all member references in fast-hotloaded methods * More precise logic when deciding if a referencing assembly can be fast-hotloaded * Constructor resolution regression fix * Some cleanup in ILGeneratorExtensions * Hotload.GetMethods helper now matches name * Access control now caches assembly definitions by name + version * Assert that the correct assembly definition version is resolved * Keep exactly the outgoing assembly definition cached, but dispose older versions * Clean up AccessControl.Resolve a bit * WIP referencing fast-hotloaded assembly fix * Fixed unloading IsolatedAssemblyContexts during fast hotload * Remove some logging * Fix menu breaking after hotload * WIP force-reload assemblies that depend on a changed package * Allow resolving newer assembly versions * PackageLoader.LoadAssemblyFromPackage cleanup * Only force an assembly reload if dependent package did a full hotload * Fix exception in ContextTools.DetermineContext in fast hotloaded methods * Init TypeLibrary in TestUI.Panels.PanelTests * Description codegen: just allow multiple [Description] instead of being non-deterministic
1 Year Ago
fixed security shutter length
1 Year Ago
New Outfit Piece! - Loose Trousers https://files.facepunch.com/daniel/1b2611b1/sbox-dev_DZQW1epzxX.jpg Adjustments to skinning and LODs coming asap
1 Year Ago
Trim _c off asset drag drop, fixes compiled only models being dragged in
1 Year Ago
ShaderGraph: Add Texture Cube node https://files.facepunch.com/layla/1b2611b1/sbox_GNWEjlZAAv.png
1 Year Ago
Citizen/animgraph: changed the logic used to disable the scale_height pelvis height offset to a tag-based state machine + other minor improvements
1 Year Ago
Animgraph: Support int params for selector node https://files.facepunch.com/layla/1b2611b1/sbox-dev_um7vlodzlf.mp4
1 Year Ago
Gizmos available in game orgs/sboxgame/discussions/3203
1 Year Ago
Replace game template input obsoletes
1 Year Ago
PET: Remove junk from render sound, hook up volume_atten and pitch
1 Year Ago
Documentation pass Minor code cleanups
1 Year Ago
Allow WebSocket uri schemes
1 Year Ago
Whitelist System.Net.Primitives assembly, and HttpStatusCode type
1 Year Ago
Editor: add locally stored maps to map package selector https://files.facepunch.com/devultj/1b2511b1/sbox_DmMON8Jt0A.png
1 Year Ago
Make the Publish Wizard description field multi-line
1 Year Ago
Manually register analog inputs in existing manifest groups. Fixes trigger/joysticks not working if you're using them for other actions.
1 Year Ago
plastic_bucket_a fixes & cleanup
1 Year Ago
Refactor our SteamInput layer for input actions - we're no longer using an action set layer since we've eliminated the whole InGame action set. Actions and analog inputs on the same group don't play so well currently, so that's next.
1 Year Ago
toilet_a & bathtub_a fixes Corrected axis position & asset scale Minor texture adjustments Collision/Optimisation improvements
1 Year Ago
Fix User-Agent typo so none would ever be set Let you define Content-Type and stuff through the standard headers field Fix these typos in the HttpHeaders whitelist, but probably will unwhitelist these
1 Year Ago
Set UsingController if any of our analog states are not zero length
1 Year Ago
Can specify HttpContentHeaders specifically for Content related headers, non-content would still use standard way Http.CreateJsonContent specifies application/json as default content type
1 Year Ago
Updated standard postprocessing
1 Year Ago
Static Http API (#604) Add Sandbox.Http static REST methods that run off an allow list in your project settings. Obsoletes Sandbox.Internal.Http. --------- Co-authored-by: Rohan Singh <rohan-singh@hotmail.com> Co-authored-by: Garry Newman <garrynewman@users.noreply.github.com>
1 Year Ago
Rework Inertia and InertiaRotation to use non inverse inertia to give sane values
1 Year Ago
Modeldoc: Don't scale and mirror offsets for hull and mesh, fixes mirror getting cancelled out
1 Year Ago
ShaderGraph: Fix inline node editor not updating when deleting connection
1 Year Ago
Citizen: tweaks to scale_height source poses (they now affect arms a little bit less)
1 Year Ago
Added Mouse.CursorType setter, my use case here is for interacting with world objects from a game where there's only pointer passthrough.
1 Year Ago
Fixed 'Convert Model to Editable Mesh' with compiled only models Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
1 Year Ago
Fix System.Collections.Concurrent not being supported
1 Year Ago
Fix mimic bots not copying player's action inputs Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
UI: Create multiple samplers to reduce artifacting on repeat Related to sboxgame/issues/issues/3182, decided that making 4 samplers was better than adding another dynamic combo
1 Year Ago
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
1 Year Ago
Set output color to adjusted atoc opacity, recompile foliage shader for this
1 Year Ago
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events. See example on sboxgame/issues/issues/3175
1 Year Ago
beer bottle - new glass shader material tweaks Merge branch 'master' of sbox
1 Year Ago
Editor: Add revert button to project settings, don't have to re-open menu
1 Year Ago
Compile shaders for a project after importing it Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Recompile citizen animgraph from editor, from contentbuilder cmd line it produces a 9kb file instead of 47kb?
1 Year Ago
Silly nob left debug msg in
1 Year Ago
Never recompile symlinked assets, e.g compiled asset from asset.party that you have the source file for
1 Year Ago
Rebuild content - mainly for removing obsolete shader attributes from materials using blendable/glass/foliage
1 Year Ago
Editor: Add confirmation window to input settings when deleting actions Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.
1 Year Ago
Get rid of now invalid group source bindings
1 Year Ago
Get rid of a bunch of unused InGame actions from SteamInput manifests
1 Year Ago
Fix default value of slider entries in lobby game settings Assign the slider's value after min & max so it knows what the clamp range is Remove dead code