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14,884 Commits over 1,642 Days - 0.38cph!

26 Days Ago
Remove unused snd convars
26 Days Ago
Remove additional stack trace in callback batch completly, performance hit is too big unfortunately Also caused weird NREs in some cases
26 Days Ago
Added Curve.Ease, Curve.EaseIn, Curve.EaseOut and Curve.Linear statics. Also added curve.Reverse() and updated CurvePresets to use the new statics. Resolves Facepunch/sbox-issues#7785
26 Days Ago
Always clear ResourceLibrary in ResetEnvironment() We're rebuilding TypeLibrary, so we can't let resources leak containing old types. Leaking like this would happen when running `reconnect`. We let IMenuDll reload whatever it needs after clearing ResourceLibrary. Fixes Facepunch/sbox-issues#7776
26 Days Ago
Add obsoleted Value back to PerChannel<T>
26 Days Ago
GameInstance: fix OnPackageInstalledToContext leak A new handler was getting added each reconnect
26 Days Ago
Only assert `Calling awake on XXX but active scene is YYY` in game/during play 6cec910 has been resolved and the assert now only fails for for false-positives/non-issues in editor, which is annoying.
26 Days Ago
Remove unused mixgroup system Give each CBinauralEffect its own hrtf Add Mixer.MaxVoices (defaults to 64), process voices and sampling over multiple threads Increase mixahead time slightly Add world collision group by default, default sound group to ignore everything but collide with world Fade between dsp volumes takes 1s instead of 0.5s Mixing thread yields instead of sleeps. Lots of little work instead of bug chunks. Occlusion tags are defined on the mixer instead of being linked to the collision group "sound" Make PerChannel<T> not allocate an array internally Replace IPLDirectEffect with our own version, since it's not doing anything too special Use SteamAudio binaural by default but add snd_steamaudio, false sets to our own shitty version Add world tag to map world physics, use "World Physics" for world physics tags Tweak snd_lowpass defaults
26 Days Ago
Add HudPainter.DrawTexture
26 Days Ago
Only enrich CallbackBatch.Execute StackTrace in Editor & Debug builds, as the extra stack trace has a performance impact
26 Days Ago
Fix prefab duplication when dragging prefab into the scene tree widget
26 Days Ago
Enrich CallbackBatch.Execute Exceptions with an additional stack trace to improve debuggability Before https://files.facepunch.com/lolleko/2025/March/05_09-08-DeadCommabutterfly.png After https://files.facepunch.com/lolleko/2025/March/05_09-08-ElegantEwe.png
27 Days Ago
female shirt versions update Most shirts fit to the female human body, few left to do + dresses
27 Days Ago
JsonIgnore these
27 Days Ago
Standalone: initial support for /unsafe, clean up compiler options, rework project settings stuff to use "Standalone Only" instead of "Whitelist Enabled"
27 Days Ago
Fix numpad KeyEvents using the incorrect name when binding from the editor. Resolves Facepunch/sbox-issues#7778
27 Days Ago
Make Blur postprocess much faster while being also higher quality by using mip chain instead of doing gaussian blur inline
27 Days Ago
EditorHandleAttribute show base sprite for inherited types
27 Days Ago
Add texture barriers for Graphics.MipmapGen, ensures that mips for bloom2 won't be read from the previous frame
27 Days Ago
Move tonemap to commandlist so that it's rendered over postprocesses that uses commandlist
27 Days Ago
Account for additional related files for dependencies when we're including source files - should fix uploading source files for clothing resources
27 Days Ago
Add cursor_eye back
27 Days Ago
Global include Microsoft.AspNetCore.Components when compiling Ignore .user files when publishing
27 Days Ago
Fix ClothingList regression
27 Days Ago
SBOX-2FDH: Fix NRE when clicking on a compile diagnostic with invalid spans that are not mapped to a file
27 Days Ago
FixIdentName in Asset returns quietly if the asset isn't set up yet, looking at the code that consumes this, it's intentionally not setting up the asset yet
27 Days Ago
SBOX-2Z9F: Add missing `SceneEditorSession.Scope()` / `Scene.Push()` calls to editor actions that modify the scene Should get rid or at least reduce the amount of `OnAwake on X on (Object) failed from Create: Assert: AreEqual Calling awake on X on (Object) but active scene is...` errors
27 Days Ago
Delete GameManager.cs Remove particle editor
28 Days Ago
Update messages sent and messages received on connection for dedicated server as well
28 Days Ago
Fixed NRE
28 Days Ago
FPArms: add Shared_Deploy_Rifle
28 Days Ago
Pass recipient SteamId from native to managed OnSessionFailed. Update debug log to show that connection if we can find it, or just log the steam id if we can't
28 Days Ago
Get MessagesReceived working for Connections so it displays in status properly - to help debug an issue
28 Days Ago
Shader compile
28 Days Ago
Game Modal (#1839) * Tweak console overlay * Minimize PackageCard visuals, use ThumbWide if available * Fix ` at the end of sort tooltips * VideoPanel renders video as background texture instead of content * Sandbox.UI.Image correctly resizes to layout when it's being forced to, but keeps aspect ratio like you'd expect * Sandbox.UI.Label can be set as IsRich, in which case it can contain inline html tags like <strong>, <span> and <a> * Fix Razor RenderTree sometimes deleting the last text content item * Image shrink to native size properly * Fix not parsing html with img/br/video due to unlosed tags (!) * Update Yoga, add support for `display: contents` * Add Reviews service * Move razor stuff from Sandbox.Razor to Microsoft.AspNetCore.Components - which tricks visual studio intellisense into sometimes working * Console tweaks * Add range, currentvalue, globalunlocked, globalfraction to achievement * Can post reviews from in game * Push menu scope when running menu concmds
29 Days Ago
.Clothing thumbnail updates
29 Days Ago
Cardigan and Denim Skirt initial push Plus adjustments to shirts + female variations
29 Days Ago
Connection.Ping is in milliseconds
29 Days Ago
Log instead of disconnect on invalid session for now for debugging
29 Days Ago
Expose DamageInfo constructor to ActionGraph A little documentation / renaming in TypeLoader Add [SingleAction] attribute for delegate properties Makes them not show a list of actions in the inspector
29 Days Ago
Don't focus on source scene of graph if already open Facepunch/sbox-issues#7742
31 Days Ago
Play Map via context menu will play/launch the map in the startup scene
31 Days Ago
Unused CSceneSystem::m_nTransformTextureRowCount ParentPackage installs to asset system so we can use prefabs, gameresources, etc. Show parent package in asset browser
32 Days Ago
CommandList has parameter to grab texture with mips
32 Days Ago
Fix some things missing from TypeLibrary in unit test projects
32 Days Ago
Separate slots for Pos,Rot,Scale
32 Days Ago
Fix TextGradient parsing errors
32 Days Ago
Make sure when sending snapshot before owner change that its a full one not a partial one
32 Days Ago
Fix previous commit
32 Days Ago
Put LibraryDetail description in a ScrollArea. Resolves Facepunch/sbox-issues#7749