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11,136 Commits over 1,308 Days - 0.35cph!

1 Year Ago
Fix css filters not accounting for margins
1 Year Ago
Enabled simple markdown for asset descriptions (no images/links for now)
1 Year Ago
Apply scaling to text stroke width & line height
1 Year Ago
Add Typelibrary.GetMethodsWithAttribute Add ThumbnailRenderAttribute Add IResourceCompilerContext.def Add Asset.OverrideThumbnail( pixmap ) Prefabs have thumbnails! https://files.facepunch.com/garry/b3633834-6291-42da-80d3-d51924e0a2fe.png Move ThumbnailRendererAttribute
1 Year Ago
Fix predicted network and predicted local swap. Only store and restore predicted child networkables if we should based on network / variables flags Restore functionality to remember ConVar values between hotloads. Don't remember values if the ConVar isn't our host type Move ConVar generators to ConVar folder. Add ConVar.Engine file to generate backing field + set underlying ConVar value for tool ConVars. Don't do any generation for engine ConVars if we aren't a tools package. Similarly, don't do any generation for other ConVar types if we _are_ a tools package. Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Move stereo rendering to GameDebug menu Add Visualize Scene Objects to GameDebug menu
1 Year Ago
Added a bunch of debug view options https://files.facepunch.com/garry/6a9d8907-6204-4a78-8856-49eab947739f.png
1 Year Ago
Minor documentation pass Handle JSON parse errors when reading .meta files by displaying a warning The warning displays which file exactly failed to parse Disallow adding duplicate tags with TagEdit Also adjusted its styles to not have extra margin on its left with no tags added compared to a default text entry
1 Year Ago
Added SceneObject.ClearMaterialOverride & Vector3.RotateAround
1 Year Ago
Prefab adds component after deserializing so variables are set before Activate is called Prefab Component - default values Name the new component after its type Add ModelPhysicsComponent
1 Year Ago
Put it where it belongs
1 Year Ago
Remove ConsoleSystem.HasSwitch. Make CommandLine internals visible to Sandbox.Server
1 Year Ago
Add ConVar.Server + ConVar.Client generators so setting these properties from their respective realms will update underlying ConVar Update ConvarReplicated to match ConVar.Menu/ConVar.ClientData naming for consistency Update generator class names for consistency Add ConVarClient/ConVarServer visit property calls to worker Don't set ConVar value from game setting default if we have a command line switch Fix commented out logs so we can use them in future Remember values from hotloads again (for now) Comment out RememberValue again for now until I have a solution Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Add RenderColor to prefab model https://files.facepunch.com/garry/627ef066-e1dd-4a07-a2ed-5797dae530fe.png
1 Year Ago
Dry Suit Outfit Piece - extra files for chest rebreather
1 Year Ago
Add SceneCamera.Worlds (for adding multiple worlds) Plumb renderpipeline so SceneCamera can add its extra worlds GizmoInstances create and maintain their own SceneWorld
1 Year Ago
Add adjacency primitive types for geometry shaders (cherry picked from commit 12e636476fd0e6190834331b7a51a53b4564f84b)
1 Year Ago
GetPositionOnPlane draw plane when hitbox.debug Fix position gizmo arrow wrong plane
1 Year Ago
WebSurface's in-browser navigations will update the current url Resolves sboxgame/issues/issues/2977
1 Year Ago
Fixes razor <style> blocks sometimes failing to update We'd cache all stylesheets that occur at runtime then fail to update when trying to return to a stylesheet that existed previously, even if it's different than the block's present stylesheet. Resolves sboxgame/issues/issues/2999
1 Year Ago
Editor: Seek for .vmap, not .vpk - also strip .vmap from name if it's found when trying to play from a launch configuration
1 Year Ago
Disable video settings in editor mode
1 Year Ago
Editor: PackageSelector shows text explicitly if we've picked a vpk, or are using <empty> for maps https://files.facepunch.com/devultj/1b1311b1/sbox_0VDj0FzBtZ.png
1 Year Ago
ThreadStatic tag builder in Trace.From. Todo: look into thread safety for traces(?) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Further main menu style adjustments to not cut off icons Placeholder icon for local gamemodes in server list So it doesn't appear like something broke during icon loading Disable "Open in Hammer" option for disabled map projects Asset Browser with list view now also displays asset path in status bar
1 Year Ago
Try to reduce forced sizes of docked editor panels after restarting the game Fixed Utility.VoiceRecording not working for paths with spaces in them Handle errors for Sound Asset Picker when voice recording fails Fixed server browser styling Fixed front page server browser icons being cut off when server name is too long Fixed long server names in the full server browser overlapping the map name
1 Year Ago
Menu: Add package_background fallback image for EventWidget
1 Year Ago
Update vfxcompile, less mpi shit, simpler parallel processing loop Up MAX_LOGGING_STATE_COUNT from 128 -> 256, this is per thread and vfxcompile will have a main thread + 128 worker threads
1 Year Ago
Menu: Fix NewsWidget NRE if we've found no blogs (for if we have ingoing or outgoing connection problems)
1 Year Ago
readme: troubleshooting long paths shaders workflow: always upload artifacts even on fail shader workflow: can force build all
1 Year Ago
Add -renderdoc cli option for early renderdoc hooking Don't needlessly set g_TransformBuffer or g_TiledLightBuffer on Submit, already set on init ReadVfxFile: don't open file twice to skip bom, don't skip non utf-8 boms cause that's not gonna work
1 Year Ago
PrefabEditor: Categorize inspector properties by CategoryAttribute, where uncategorized entries float to the top https://files.facepunch.com/devultj/1b1311b1/devenv_QqSMMmeJMz.png
1 Year Ago
PrefabEditor: Added ScrollArea to both entity / component property inspectors https://files.facepunch.com/devultj/1b1311b1/sbox_haO3R72BW6.png
1 Year Ago
Range check indices in PhysicsBody.AddMeshShape, throw exception on failure
1 Year Ago
Ship compiled Complex with POM
1 Year Ago
Update lightcookie slices rendering incorrectly when a slice is removed, fix it running 16x times more than needed too
1 Year Ago
ShaderGraph: Revert changes to ScreenPosition node which made it do something completely different and add common accessors to it (xy, z, w) Add ScreenCoordinate node which is what ScreenPosition was changed into doing
1 Year Ago
vfxcompile can specify -threads shaders workflow uploads symbols
1 Year Ago
Add parallax to complex, also add lighting offsetting to it
1 Year Ago
Package.FetchAsync can skip cache This reverts commit e04575555373f3d6faca204fe56d705a9aaa95be. Revert LineEdit change (controls should only signal changes when changed, not when first set) Change how errors are displayed in project publish
1 Year Ago
Hide prefab/prefabguid in entitycomponent in inspector
1 Year Ago
ModelDoc: fixed crash when clicking any node
1 Year Ago
Fix typo in split node
1 Year Ago
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
1 Year Ago
Can drag and drop models/prefabs into the game
1 Year Ago
Avoid printing a warning when a project doesn't specify C# project name Also try to fallback to Gamemode Title for project name first, if that is not acceptable, only then use the indent Package uploader no longer tries to upload to archived packages Also will now display more user friendly messages when you cannot go to the next page. Setting text of LineEdit calls SignalValuesChanged() when it changed Fixes editing ident of a project in Project Settings => Project Setup not correctly affecting first page of "Upload to asset.party"
1 Year Ago
ShaderGraph: Add cross product node
1 Year Ago
ShaderGraph: Fix selection box staying alive when color pickup popup closes
1 Year Ago
Experiment with a higher clustered mesh volume on map compile https://cdn.discordapp.com/attachments/837029412892442654/1083673911184597052/image.png Merge branch 'master' of sbox
1 Year Ago
ShaderGraph: Clamp AO, rough, metal, opacity material inputs because anything outside 0-1 has unexpected results (maybe this should be fixed in the material api?)