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11,161 Commits over 1,308 Days - 0.36cph!

1 Year Ago
Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled
1 Year Ago
Superluminal instrumentation Lobby settings are saved on game start Some error protection around razor :bind Include razor files in editorconfig Nicer lobby addon list Remove razor binds if they create exceptions Add local category in packageselector
1 Year Ago
Fixed server thinking build had failed if no build was needed
1 Year Ago
Fix error list exception Fix error list not filtering Handle and show a message when game fails to load, instead of loading anyway
1 Year Ago
Obsolete ConstantBuffer, implement RenderAttributes.SetData Documentation + Support for arrays & spans Cleaned up Merge pull request #592 from Facepunch/dynamic-cbuf Dynamic Constant Buffers
1 Year Ago
Increase menu build timeout Don't show warnings/info in menu compile error
1 Year Ago
Fix assembly resolution when rewriting
1 Year Ago
Citizen/clothing: various improvements
1 Year Ago
Make sure Global.Server gets set OnServerInfo so Global.GameTitle and shit is avaliable, fixes rich presence not working too
1 Year Ago
Hammer: Fix base entities appearing as if they only belonged to certain local games Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code
1 Year Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
1 Year Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
1 Year Ago
Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc Make Hammer entities correctly categorize local projects again
1 Year Ago
Fixed a race condition with loading custom resources in tools
1 Year Ago
Fixed ResourceProperty not working with base Resources
1 Year Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
1 Year Ago
Add map nodes MapGroup and MapInstance, example usage of MapInstance: ``` new MapInstance() { Position = Vector3.Up * 128.0f, Target = Selection.All.First(), }; ```
1 Year Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
1 Year Ago
Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams
1 Year Ago
Fix crashes when trying to set an animgraph on a model with no bones (still allowed because they may have morphs)
1 Year Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
1 Year Ago
Only embed html/scss
1 Year Ago
Don't overflow the Embed network table with too many small files - maybe this should be limited to html, css only?
1 Year Ago
Make base compiler part of ServerContext.CompileGroup in non tools mode too so local games successfully compile
1 Year Ago
Fix uploading addons that target games using legacy uploaded assembly path
1 Year Ago
Make our access tests work with new uploaded assembly path
1 Year Ago
New Outfit Piece! - Flatcap Hat https://files.facepunch.com/daniel/1b2611b1/Photoshop_SK6YieyB9t.jpg LODs coming soon.
1 Year Ago
Project references normalize and encode properly for XML in SolutionGenerator so Visual Studio doesn't cry when seeing an &
1 Year Ago
Print compile errors when no tools mode Fixed extensions not working
1 Year Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
1 Year Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
1 Year Ago
New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap.
1 Year Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity.
1 Year Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
1 Year Ago
Allow sending compiled shaders to clients
1 Year Ago
Preload post processing pass materials, should fix nvidia crash when using post processing
1 Year Ago
Small adjustment to Nerdy Glasses asset
1 Year Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP.
1 Year Ago
Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4
1 Year Ago
Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too
1 Year Ago
Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl
1 Year Ago
Always record voice when in VR - we'll probably want an option for this in the future
1 Year Ago
glass tweak on street light and lamp post
1 Year Ago
Color picker sliders signal a value changed sbox-issues/issues/2426
1 Year Ago
Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead.
1 Year Ago
Compile optimized version of ui_text
1 Year Ago
Fix simple shaders render backfaces not working Closes sbox-issues/issues/68
1 Year Ago
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
1 Year Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
1 Year Ago
Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png