branchsbox/multiple-camerascancel

13 Commits over 0 Days - ∞cph!

5 Months Ago
Fixed not editing all cameras (viewported cameras, etc) when outside of play mode
5 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
5 Months Ago
Couple more documented properties
5 Months Ago
Add CameraComponent.Viewport
5 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
5 Months Ago
Don't continuously set Camera.Main
5 Months Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
5 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
5 Months Ago
Docs
5 Months Ago
Clean up GameMenuDll.OnRender
5 Months Ago
Render game viewport from tools if game isn't playing
5 Months Ago
Editor viewport camera shouldn't really care about render tags
5 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene