branchsbox/new-physics-mergecancel

23 Commits over 0 Days - ∞cph!

1 Year Ago
Impl shape getscale, not really needed but our api has it
1 Year Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
1 Year Ago
Silly mistake in PurgeShapes
1 Year Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
1 Year Ago
Avoid having to rebuild hull to create transformed hull
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
1 Year Ago
Joint motors from desc
1 Year Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
1 Year Ago
Should be null checking this in water controller
1 Year Ago
Fix joint and body double delete
1 Year Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
1 Year Ago
Setup joint break callback, break joint on body remove
1 Year Ago
Return default physics material when user data is null
1 Year Ago
Latest trace solver
1 Year Ago
Support creating transformed hull from mesh (why tho?)
1 Year Ago
Build new mesh and hull when adding transformed hulls and meshes
1 Year Ago
Get game compiling again
1 Year Ago
Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed
1 Year Ago
Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem
1 Year Ago
Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :(
1 Year Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody