branchsbox/oog-renderingcancel

35 Commits over 31 Days - 0.05cph!

1 Year Ago
Remove vmpi lib from vfxcompile
1 Year Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
1 Year Ago
Refactor Remove now unused code
1 Year Ago
Increase network protocol Remove debug output
1 Year Ago
Merge fix
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766 Add Entity.IsPawn Fixes sboxgame/issues/issues/3927 Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4 Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions Delete native point_worldtext Remove game rules proxy entity, whatever that is Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751 Delete env_clock and resourceprecacher Delete keyframe_track and move_keyframed Delete spatialentity and env_ambient_light, not even in the build Delete some more unused client headers Delete damagemodifier Fix fgd dying because of func_instance line Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText Merge branch 'master' into oog-rendering
1 Year Ago
These transform scopeguards add complication where it's not needed Don't assert on MATERIAL_LIGHT_POINT mixed light, just ignore it
1 Year Ago
Render Camera.Main once
1 Year Ago
Remove unused CreateWorld arguments
1 Year Ago
Simplify MapLoader, reduce mentions of Entities
1 Year Ago
Create a new camera on reset gamemenu env
1 Year Ago
Add comment in Rotation.Angles() for whoever comes to fix that bug
1 Year Ago
Support ortho views again
1 Year Ago
Remove unused Remove unused remove unused
1 Year Ago
Store tonemap, volumefog, postprocess on camera
1 Year Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
1 Year Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
1 Year Ago
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
1 Year Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
1 Year Ago
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
1 Year Ago
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
1 Year Ago
Map loader & Map collision
1 Year Ago
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu Don't link channelrenderer in resourcecompiler, it doesn't exist anymore Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu Young and Old Skin adjustments Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922 Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 ) Restore AssetBrowser property attribute editor Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886 Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really) Scifi Helmet adjustments and LODs Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns Merge branch 'master' into oog-rendering
1 Year Ago
Move worldrenderer into engine2 Fix missed commits Restore these methods for now
1 Year Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
1 Year Ago
Add some documentation
1 Year Ago
SceneWorld manages its PVS
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Strip IClientMode
1 Year Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
1 Year Ago
Remove unused game loops
1 Year Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
1 Year Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice