branchsbox/oog-volumetric-fogcancel
7 Commits over 0 Days - ∞cph!
Make these entities internal, no need for public use in legacy entity system
Make sure entities have default values in Hammer
Remove IsMaster from volumetric fog controller entity, it doesn't do anything
VolumetricFogVolume use BoundsHelper
Helper for baking fog
Make baked fog work again
Work out global bounds in the CVolumetricFog so we don't have to worry about it anywhere else
Remove the bullshit from VolumetricFog, setting bounds make no sense (and does nothing) when they're exclusively made from volume bounds
SceneMapLoader loads light_rect
Clean up SceneFogVolume, document and add strength/falloff
Expose SceneCamera.VolumetricFog
SceneMapLoader loads SceneFogVolumes
Make fog volumes part of the scenesystem, change our API to a SceneFogVolume class belonging to SceneWorlds
Delete volumetric fog gamesystem, game entities and fgd entries
C# entity definitions for volumetric fog controller & volumes
Everything got to be networked in this shit way
First pass getting all of volumetric fog creation in C#