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9 Commits over 0 Days - ∞cph!

7 Months Ago
Update minimal game template with new folder layout
7 Months Ago
Merge fixes
7 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
8 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
8 Months Ago
Include library dll in publish
8 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
8 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
8 Months Ago
Editor and UnitTest folders should be in the root of the project
8 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics