branchsbox/prefab-editor-2cancel
26 Commits over 0 Days - ∞cph!
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Nicer component selection, categories, icons
Allow no root object, root object dictates entity or gameobject workflow
Add PhysicsBody.GameObject (for non entity)
Cleanup editor ui
Fix up editor for entity workflow
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
Add VerticalLayout, clean up layout system
Fix not loading entity prefabs
Fix editor FirstPersonCamera not obeying dpi scaling
Cleaner selection
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat)
Add Json.ToNode, Json.FromNode
Serialize/Deserialize [Property]'s on IPrefabComponent manually
Changing prefab interface names
Ignore SourceLocationAttribute in ILHotload
Fix edge case for FindDeepestNodeContainingSpan
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's
Float and integer controls have draggers
Fix ControlWidget.Create sometimes selecting wrong types
Add AnglesControlWidget
RotationControlWidget
Added TransformControlWidget
Add MarginControlWidget
Add RectControlWidget
Add BoolControlWidget
Failing test reproducing #1257
Fixed #1257
Add non inherited variant of GetTypesWithAttribute
Integer editors
Added TypeLibrary.GetEnumDescription
Enum/Flags controls
Fix error on startup
Color.TryParse fixed
Added ColorControlWidget
Add TypeDescription.Fields
TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number)
Add ControlSheet to Widget Gallery
Switch prefab editor to use ControlSheet
Refactor
Redraw widget when dropped on status changes
Refactor, more lenient on type conversion
WIP widgets
Test support for deep tree SerializedProperty
Add Sandbox.System to TypeLibrary
Add SerializedProperty.TryGetAsObject
Expose TypeLibrary.GetSerializedObject
Add alternatives to Asset for loading with a Type instead of generics
Make SerializedProperty more useful
Lets start converting widgets over to using SerializedProperty
Fix AssetInspector causing a repaint every frame
Set PropertySheet size mode
Component sheet cleanup
Add generic interfaces for prefab system
Prefab editor doesn't need to be an entity