branchsbox/render_reworkcancel
7 Commits over 0 Days - ∞cph!
Sort env map data by cubemap array index
Don't use skinning at all for UI shaders
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
remove hack
Fix bone blending with compute buffers
Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can
Better verbosity if loading incompatible or outdated shader
Support for constant buffers for previous data transforms used in velocity buffer
Fix shaders not building with new skinning system
Use constant buffer for transform
Add VFX ABI version
Move constant buffer combo to a define
Fix some legacy code used for debug visualizations
Pad nBlendWeightCount to fix AMD issues if using texture transform data