branchsbox/render_reworkcancel

7 Commits over 0 Days - ∞cph!

39 Days Ago
Sort env map data by cubemap array index
39 Days Ago
Shader build
Sam
40 Days Ago
Don't use skinning at all for UI shaders
40 Days Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
Sam
40 Days Ago
Fix bone blending with compute buffers Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can Better verbosity if loading incompatible or outdated shader Support for constant buffers for previous data transforms used in velocity buffer Fix shaders not building with new skinning system
Sam
42 Days Ago
Use constant buffer for transform Add VFX ABI version Move constant buffer combo to a define Fix some legacy code used for debug visualizations
Sam
42 Days Ago
Pad nBlendWeightCount to fix AMD issues if using texture transform data