branchsbox/rpc-bytescancel

4 Commits over 0 Days - ∞cph!

3 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
3 Years Ago
Test
3 Years Ago