branchsbox/scene-cubemapcancel

15 Commits over 0 Days - ∞cph!

58 Days Ago
Scrap trying to do managed cubemap entities, no real benefit
58 Days Ago
Reload env map texture resource, needed because buildcubemaps may have updated it
58 Days Ago
Build in game cubemaps by searching entity key values instead of game entities Fix crash trying to run buildcubemaps when not in game
58 Days Ago
No longer need env_cubemap_box Destroy cubemap object when entity is destroyed Support cubemap handshake, this is needed for static objects to find their cubemap
59 Days Ago
Summary for bake resource attribute
59 Days Ago
Forgot to calculate radiance SH
59 Days Ago
Forgot to network it
60 Days Ago
Support cubemap array index
60 Days Ago
Implement env_cubemap as C# entity Add BakeResource attribute
2 Months Ago
Move light probe debug grid out of base light probe volume
2 Months Ago
Remove default env map shit, unused nonsense Remove envmap constants, unused Remove envmap depth texture Remove more useless shit
2 Months Ago
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
2 Months Ago
Remove cubemap array shit, we never actually use this
2 Months Ago
Use box projection mode for cubemaps
2 Months Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps