branchsbox/shadows-and-reflections-suckcancel

7 Commits over 0 Days - ∞cph!

1 Year Ago
Start binding VolumeCuller for ScenePortal
1 Year Ago
Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png
1 Year Ago
Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies
1 Year Ago
Implement capsule shape on reflections too https://i.imgur.com/ZEf0dxa.png
1 Year Ago
Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png
1 Year Ago
Greatly increase depth precision for world, fix decals in VR, don't do viewmodel offsetting at all on VR Fix Undefined Behaviour In Tiled Rendering
1 Year Ago
Fix Shape Buffer not being generated and being cleared at wrong moment Prototype directional AO, fix reflections not showing up on shaders