branchsbox/shadows-and-reflections-suckcancel
7 Commits over 0 Days - ∞cph!
Start binding VolumeCuller for ScenePortal
Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png
Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies
Implement capsule shape on reflections too
https://i.imgur.com/ZEf0dxa.png
Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them
implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png
Greatly increase depth precision for world, fix decals in VR, don't do viewmodel offsetting at all on VR
Fix Undefined Behaviour In Tiled Rendering
Fix Shape Buffer not being generated and being cleared at wrong moment
Prototype directional AO, fix reflections not showing up on shaders