branchsbox/steamaudio-update-v2cancel

39 Commits over 0 Days - ∞cph!

3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF HRTF oops Begin pathing simulation & processor Begin pathing simulation & processor Setup source & listener for pathing simulation Finish up the pathing processor Ambisonics calculator & Simplify effect creation Abstract reflections for all differing reflection types Delete some stuff so we can actually get a working in-game test Delete some stuff so we can actually get a working in-game test Fix pathing Minor fixes Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4 Scene destructor Reverb & change our default material so it's not as echoy Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Start setting up wrappers for probe baking & fix more compilation errors for hammer baking Probe generation Reverb baking I forgot that I already implemented this lmao Fix hammer steam audio scene generation, probe generation now works Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default Improve file validation & change header format slightly for futureproofing Probe settings, better distinction between pathing & reverb Path setting parser Bake reverb to the new format now Probe reading, corruption checking/testing, prevent old steam audio files from loading probes Finish up probe batch serialization Fix reverb bake using an incorrect source count Path baking Make steam audio compilation work again Fix baking again, load bake data and use it if available Make baked pathing work too Fixup crash, no idea why I did this in the first place Turn on optimisations again
3 Years Ago
Turn on optimisations again
3 Years Ago
Fixup crash, no idea why I did this in the first place
3 Years Ago
Make baked pathing work too
3 Years Ago
Fix baking again, load bake data and use it if available
3 Years Ago
Make steam audio compilation work again
3 Years Ago
Path baking
3 Years Ago
Fix reverb bake using an incorrect source count
3 Years Ago
Finish up probe batch serialization
3 Years Ago
Probe reading, corruption checking/testing, prevent old steam audio files from loading probes
3 Years Ago
Bake reverb to the new format now
3 Years Ago
Path setting parser
3 Years Ago
Probe settings, better distinction between pathing & reverb
3 Years Ago
Improve file validation & change header format slightly for futureproofing
3 Years Ago
Baked format versioning, reverb settings. Bump up baked settings from 8096 rays to 32768 as a default
3 Years Ago
Fix hammer steam audio scene generation, probe generation now works
3 Years Ago
I forgot that I already implemented this lmao
3 Years Ago
Reverb baking
3 Years Ago
Probe generation
3 Years Ago
Start setting up wrappers for probe baking & fix more compilation errors for hammer baking
3 Years Ago
Reverb & change our default material so it's not as echoy
3 Years Ago
Scene destructor
3 Years Ago
Switch to custom scene again, force occlusion mode for now cause it sounds better https://files.facepunch.com/ognik/1b2411b1/2022-05-01_50-45-99995434-49c9-422b-8d03-98bb156be767-ej5mgPnd.mp4
3 Years Ago
Minor fixes
3 Years Ago
Fix pathing
3 Years Ago
Delete some stuff so we can actually get a working in-game test
3 Years Ago
Abstract reflections for all differing reflection types
3 Years Ago
Ambisonics calculator & Simplify effect creation
3 Years Ago
Finish up the pathing processor
3 Years Ago
Setup source & listener for pathing simulation
3 Years Ago
Begin pathing simulation & processor
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
3 Years Ago
oops
3 Years Ago
HRTF
3 Years Ago
steam audio builds successfully again
3 Years Ago
Begin work on probe batches & baking
3 Years Ago
Sound path simulation
3 Years Ago
Basic scene simulation, get direct simulation working
3 Years Ago
Remove steam audio completely & begin reimplementing newer version