branchsbox/steamaudio_reflection_fixescancel
12 Commits over 0 Days - ∞cph!
Lets add these incase they're needed
Add AudioMixer, Reflection performance graph
Remove debug
Clean that up a bit
We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
Return hit if maxlength < 0 (!)
Test reflection per input
Tweaks
Partial rewrite
Use audio materials
Tweak how static meshes work
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
Tweak how static meshes work
Return hit if maxlength < 0 (!)
Test reflection per input