branchsbox/texture-editorcancel

4 Commits over 0 Days - ∞cph!

1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
1 Year Ago
Render texture in viewport preview Support vtex in asset preview widget Properties dock
1 Year Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu