branchsbox/tiled-rendering-cornerscancel
5 Commits over 31 Days - 0.01cph!
Fix tiled rendering compositing in multicamera scenes
https://i.imgur.com/wrqKgCO.png
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly