branchsbox/tiled-rendering-mergecancel

21 Commits over 31 Days - 0.03cph!

2 Years Ago
Add r_tiled_rendering_depth_cull
2 Years Ago
Return max depth for tile, update object files
2 Years Ago
Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up
2 Years Ago
GPU driven Depth Culling for tiled rendering
2 Years Ago
Update shader objects
2 Years Ago
Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar
2 Years Ago
Fix warnings on blendable and commit shader objects
2 Years Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
2 Years Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
2 Years Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
2 Years Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
2 Years Ago
Treat warnings as errors on shader compilation on internal builds
2 Years Ago
Remove magic number and reproject view for tiled light builder
2 Years Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
2 Years Ago
Initial work for VR Instancing for tiled light rendering
2 Years Ago
Fix spritecard compilation
2 Years Ago
Fix shader compilation
2 Years Ago
Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps
2 Years Ago
Fix shadow rescaler
2 Years Ago
Correct box hit algorithm for tiled light builder
2 Years Ago
Initial work for tiled light sorter Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms Evaluate cubemaps and lights on compute shader Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae. Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨 Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job Pass radius of light to shader so we dont need a sqrt operation on culling Sample shader to visualize tiled rendering Revert "Pass radius of light to shader so we dont need a sqrt operation on culling" This reverts commit 62ca1b89275c339f2db357781ab9cab0f6a8d525. Fix driver crash on Nvidia Fix 'LightSim_MaterialTint has inconsistent value' warning Put tiled code on vr_lighting Much simplify sphere and box intersection tests, add bounding area for nearby tiles Tiled rendering for valve standard shading tiled rendering for envmaps on valve standard shading