18 Commits over 31 Days - 0.02cph!
RenderAttributes.GetInt returns int (typo?)
Draw bounds for selected model objects
Model helpers don't cast shadows
Bind transform slot to zero in render tools draw so we don't draw shit at the previously binded transform
Add Graphics.Draw that takes list of vertices
Add Graphics.SetTransform so we can change the transform of draw calls
Add basic tool render context that can draw batched primitives
Bind transform in the draw call, has to be done in same scope it seems
Give editor objects and helpers a chance to render
Add DrawSphereHoops
Give render context access to scene camera
Add DrawCircleOutline
Support line thickness
Create trace object for lights
Clear selection if we didn't trace against anything
Try selecting editor object from trace
Add simple ray trace api
Editor objects create ray trace objects to trace against
Trace into viewport to test tracing api
Add Application.CursorPosition setter for mouse capturing
Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork)
Add temp trace function to trace scene objects until we use ray tracing environments
Initial scene editor
Remove unused tool scene widget def
Bind ray trace environment and add a simple API for it
Remove slow tracing function, no longer needed
Try to get scene object from trace
Remove old tracing code
Bind more of ray trace env
Return the full ray tracing single result struct
Initial tool helpers api
Bind helper transform to target transform
Use treeview for object list
Move helpers to tool addon code
Make editor objects IValid
Light object updates scene object with the binding system instead of on changed callbacks
Populate object list with editor objects, keep them updated and handle selection
Fix tree view SetSelected ignoring skip events and selection changed to false
Delete selection
Create a model object for model drag and drops
Include drag pos in DragData so initial drag enter knows where to spawn the object
Unselect everything when selecting a new object
Highlight selected object
Flush bind system after setting binds
Allow model helper to be position only
Don't bind properties that aren't meant to be two-way
Light brightness property
Model property
Use string for model property
Support drag and drop from cloud
Don't bind properties that aren't meant to be two-way
Light brightness property
Model property
Use string for model property
Support drag and drop from cloud
Allow model helper to be position only
Flush bind system after setting binds
Highlight selected object
Populate object list with editor objects, keep them updated and handle selection
Fix tree view SetSelected ignoring skip events and selection changed to false
Delete selection
Create a model object for model drag and drops
Include drag pos in DragData so initial drag enter knows where to spawn the object
Unselect everything when selecting a new object
Bind more of ray trace env
Return the full ray tracing single result struct
Initial tool helpers api
Bind helper transform to target transform
Use treeview for object list
Move helpers to tool addon code
Make editor objects IValid
Light object updates scene object with the binding system instead of on changed callbacks
Try to get scene object from trace
Remove unused tool scene widget def
Bind ray trace environment and add a simple API for it
Remove slow tracing function, no longer needed
Add Application.CursorPosition setter for mouse capturing
Bind QTimer so we can use it to unblock drag and drop operations (ideally we'd fix this properly in a Qt fork)
Add temp trace function to trace scene objects until we use ray tracing environments
Initial scene editor