branchsbox/vr-foveated-renderingcancel

8 Commits over 30 Days - 0.01cph!

1 Year Ago
Remove subview stuff from vr.cpp, not neded in our case Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup Remove old deprecated depth of field, cleanup checkerboard reconstruction Add convars for vr_foveated_rendering Get center lens position from HMD, pass foveation parameters to GPU Cleanup and update shader files Readd FSR for now, wouldn't be able to properly remove it until we have a good replacement, but don't bother with it if we're in VR Remove unused convars Tweak autofidelity, remove autofidelity for multigpu, add autofidelity for mobile while at it, fix typo Tie vr_foveated_rendering to autofidelity, optimize shaders a bit Fix rebase changes for shader assets
1 Year Ago
Tie vr_foveated_rendering to autofidelity, optimize shaders a bit
1 Year Ago
Tweak autofidelity, remove autofidelity for multigpu, add autofidelity for mobile while at it, fix typo
1 Year Ago
Readd FSR for now, wouldn't be able to properly remove it until we have a good replacement, but don't bother with it if we're in VR Remove unused convars
1 Year Ago
Add convars for vr_foveated_rendering Get center lens position from HMD, pass foveation parameters to GPU Cleanup and update shader files
1 Year Ago
Remove old deprecated depth of field, cleanup checkerboard reconstruction
1 Year Ago
Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup
1 Year Ago
Remove subview stuff from vr.cpp, not neded in our case