branchsbox/vr-foveated-renderingcancel

8 Commits over 30 Days - 0.01cph!

2 Years Ago
Remove subview stuff from vr.cpp, not neded in our case Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup Remove old deprecated depth of field, cleanup checkerboard reconstruction Add convars for vr_foveated_rendering Get center lens position from HMD, pass foveation parameters to GPU Cleanup and update shader files Readd FSR for now, wouldn't be able to properly remove it until we have a good replacement, but don't bother with it if we're in VR Remove unused convars Tweak autofidelity, remove autofidelity for multigpu, add autofidelity for mobile while at it, fix typo Tie vr_foveated_rendering to autofidelity, optimize shaders a bit Fix rebase changes for shader assets
2 Years Ago
Tie vr_foveated_rendering to autofidelity, optimize shaders a bit
2 Years Ago
Tweak autofidelity, remove autofidelity for multigpu, add autofidelity for mobile while at it, fix typo
2 Years Ago
Readd FSR for now, wouldn't be able to properly remove it until we have a good replacement, but don't bother with it if we're in VR Remove unused convars
2 Years Ago
Add convars for vr_foveated_rendering Get center lens position from HMD, pass foveation parameters to GPU Cleanup and update shader files
2 Years Ago
Remove old deprecated depth of field, cleanup checkerboard reconstruction
2 Years Ago
Remove FSR, wasn't doing much and was causing issues with VR stencil, fix vr stencil debug Granular foveated rendering, still needs cleanup
2 Years Ago
Remove subview stuff from vr.cpp, not neded in our case