branchsbox/vroverlay-custom-inputcancel

10 Commits over 31 Days - 0.01cph!

11 Months Ago
Disable VR assert handler Use GetLastPoses instead of WaitGetPoses 🤦‍♂️ Move menu chord check into a better place, keep track of state change
11 Months Ago
Interop bindings for OpenVR overlay intersection Expose VR compositor to managed context VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay Nicer way of doing all this custom input stuff TryGetInputDataForControllerRole, don't set nPriority manually (it gets overridden by dashboard anyway) Use dominant hand for VROverlay inputs (for now) Add bindings for action data Fetch & use trigger handle for button presses - probably not the best way to do this, but it'll do for now Managed only menu chord binding Temp place for menu binding hook up, just wanna make sure it works Move menu screen test Forgot to hook up menu chord on right controller, oops
11 Months Ago
Managed only menu chord binding Temp place for menu binding hook up, just wanna make sure it works Move menu screen test Forgot to hook up menu chord on right controller, oops
11 Months Ago
Use dominant hand for VROverlay inputs (for now) Add bindings for action data Fetch & use trigger handle for button presses - probably not the best way to do this, but it'll do for now
11 Months Ago
TryGetInputDataForControllerRole, don't set nPriority manually (it gets overridden by dashboard anyway)
11 Months Ago
Interop bindings for OpenVR overlay intersection Expose VR compositor to managed context VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay Nicer way of doing all this custom input stuff
11 Months Ago
Add GetTipTransformForDevice, use ComputeOverlayIntersection for virtual mouse pos inside VROverlay
11 Months Ago
VR - only wait for present if we have a valid swapchain Bind GetTrackedDeviceIndexForControllerRole
11 Months Ago
Expose VR compositor to managed context
11 Months Ago
Interop bindings for OpenVR overlay intersection