3 Commits over 0 Days - ∞cph!
Bind hammer properties to watersceneobject
Add Render.IsRenderingMainView to check if current view is the main one, and not a monitor rendertarget
Add RemoveFlags to sceneview
Move ripple texture data to a struct so we can have a cascade of them easily, fix clamping of ripple simulation position around borders
Add water properties toggleable on hammer
Floor view position so that sampling never gets fractional
Use SceneViewFlags_t instead of uint32 for flags
SceneViewFlags in managed, bind ISceneView::GetFlags