branchsbox/water-reworkcancel

3 Commits over 0 Days - ∞cph!

3 Years Ago
Bind hammer properties to watersceneobject Add Render.IsRenderingMainView to check if current view is the main one, and not a monitor rendertarget
3 Years Ago
Add RemoveFlags to sceneview Move ripple texture data to a struct so we can have a cascade of them easily, fix clamping of ripple simulation position around borders Add water properties toggleable on hammer Floor view position so that sampling never gets fractional
3 Years Ago
Use SceneViewFlags_t instead of uint32 for flags SceneViewFlags in managed, bind ISceneView::GetFlags