branchsbox/water-shadingmodelcancel

12 Commits over 0 Days - ∞cph!

1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan [Pick] Composite baked AO into diffuse lighting
1 Year Ago
[Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan
1 Year Ago
[Pick] add MinMax downsample operator for Hi-Z depth buffer, this will help us do some GPU occlusion tests and trace what's between SSR geometry
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible Fix water ripple collision Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
1 Year Ago
Fix water ripple collision
1 Year Ago
[ Pick ] let reflections api be more generic to use
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch
1 Year Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
1 Year Ago
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
1 Year Ago
Backport simple water from SSR branch Update citizen aoproxies Merge branch 'water-backport' Water fog and refraction