branchsbox/water2cancel

3 Commits over 31 Days - 0.00cph!

1 Year Ago
FFT and Waves texture generation boilerplate Cleanup fluid simulation, first vorticity step, can be inferred by divergence
1 Year Ago
Delete RippleCompute, add Fluid Simulator Iterate on fluid simulation, divergence needs to be 2D Iterate simulation Map fluid simulation properly to water shader Advect UV and dye on fluid simulator, add blend to water
1 Year Ago
Ditch all previous water code, continue fresh from water-shadingmodel branch but without inline tracing for reflections