206 Commits over 1,218 Days - 0.01cph!
Buttoned Shirt skinning files for Maxime
Flannel shirt skinning pass source file
Posh dress skinning pass source file
Quick fix to Flannel Shirt Quaded file.
Flannel Shirt Quaded file for Maxime
Flannel Shirt LODs for Maxime's Skinning
Posh dress updated source files + some convenient exports to use as a base for skinning other clothing
Objs of Posh Dress LODs for Maxime
Dress Lods for Maxime Skinning
Necklace updated source files
Citizen sources: documentation & fixes on the automatic morph splitting process
Reskinned necklace .max file
citizen_model.max: added selection sets for quicker LOD exports
Citizen skinning/tech update; unified both .max files back into a single one, fixes to morph shapes and other misc. things
Unicycle Substance Source files
Addendum to last commit: actually baked down the weight transfer on the skin cap
Tight Ponytail for Skinning
further source file checkins
Staggered checkins of source files now I have gigabit internet
Applied UV fix to Citizen LOD0
Updated blendshape file with new skinning pass
Citizen skinning update source files
Sleeveless Jumper files for Skinning
Army Jacket skinning pass
Quick fix to the LOD0 for Army Shirt
Army Shirt - for Skinning, LODs to be uploaded soon
Skinning Assets for Maxime - Clothing
Cargo pants skinning pass
Cargo Pants FULL, Maya, Substance, Zbrush and Fbx, bakes and texture files included.
Hawaiian shirt skinning pass
Hawaiian Shirt Fbx's for Skinning, Including LODs and Cut Citizen Torso geo.
Citizen source updates (helper changes in the model + usual anim updates that include some control rig improvements)
updating/adding art sources
Citizen source updates (LOD2 changes)
Citizen source updates (LOD1/3 mesh updates)
Citizen source updates (new skinning pass 2)
Citizen source updates (NB: didn't update the file name to "2023"; didn't want to risk having xref breaking in invisible ways since I'm not familiar enough with it)