branchspacechess/main/2019/aicancel

26 Commits over 0 Days - ∞cph!

6 Years Ago
merge from main
6 Years Ago
Added a new difficulty level, Beginner. (easier than easy). Added beginner to difficulty select on practice mode UI. First career mode match is now beginner difficulty.
6 Years Ago
merge from 2019 main
6 Years Ago
merge from 2019 main
6 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
6 Years Ago
more
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
more AI optim
6 Years Ago
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
6 Years Ago
wip AI optim
6 Years Ago
merge from main
6 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
6 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
6 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
6 Years Ago
wip tile scorer/ai fixes
6 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
6 Years Ago
merge from main
6 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
6 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
6 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
6 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
6 Years Ago
remove unused AI func
6 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
6 Years Ago
Merge from 2019
6 Years Ago
Basic booster AI for new attack