branchspacechess/main/rework2cancel
26 Commits over 0 Days - ∞cph!
merged Game and GameInstance into just GameInstance, deleted Game.
Changed all references.
Might be fucked.
added docs folder with some thinking about stuff...
Round timer reduced to 60 from 90 seconds
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Renamed protobufs, filenames and all references to Formation* to Squad*
next free unit ID is now handled by the UnitManager not gameinstance
renamed GameInstanceViewer to GIViewer
control map tweak
bit more cleanup
Logger class.
Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
changed all Debug.Log to Log.General
Loggers can now specify a prefix
match victory conditions are now set from match definitions
added a .Adam logger
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
Max CP is now set by the match def file and handled as part of the GameInfo class