branchspaceshooter/main/betteritemscancel
9 Commits over 0 Days - ∞cph!
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
- Equipment now uses scriptable objects
- Reworked equipment loading/saving and simplified everything
- Deleted all the old character UI code + files
- More item work
- WIP refactoring of Equipment handling
- Ripped out loads more now unused stuff
- Launchers can now be set to be manually ticked
- Launchers are now set to manual tick when they're init'd from a WeaponSO
- Branching for WIP weapon/item improvements