branchspaceshooter/main/boomerangcancel

4 Commits over 31 Days - 0.01cph!

9 Years Ago
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
9 Years Ago
- EntityAnimation can now set all it's BaseEntities to not active on start
9 Years Ago
- More Active entity reworking
9 Years Ago
- Branched for boomerang work and WIP related stuff: - Projectiles can now be set to have no expiray time - Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something - Boomerang now tracks things it's already hit - Boomerang seeks out targets