branchwiseguys/main/AI Experimentingcancel
13 Commits over 0 Days - ∞cph!
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
Can collide with AI characters
Basic AI working, can walk around.
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
Beginning the setup of an AI "brain" that controls non-player character movement and actions
Got AI spawning in scene, but they don't have a "brain" yet
Continuing AI work + refactoring. Updated NonPlayerCharacter prefab
Free infinite ammo for non-playable characters
Mainly modifying ProtoBuffers to allow for future passing of AI player data.