branchwiseguys/main/AI pathingcancel
8 Commits over 0 Days - ∞cph!
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
Tweaked vehicle physics to better suit the server delay (hopefully)
Better solution for building walkable zones
New nav system for my test map
Wider nav obstacles to stop NPCs clipping through
Vehicle spawns on Testmap_Smaller
Improved AI door handling.
Fixed falling through road