branchwiseguys/main/New Drug Selling Systemcancel
26 Commits over 0 Days - ∞cph!
New footpath designated nav areas.
NPCs tend to stay more in the city, less out the back of nowhere
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
Removed payphone glow that that missions aren't really a particular focus.
CheckPools simplification + material edit
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
Rename IntendedPosition to ServerPosition for clarity
Drug selling only in drug zones
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
Criminal warnings cleanup
Fix some client/server issues + other cleanup
NPCs don't stop if they can't buy from the seller's current location
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
Instancing for DrugZone platforms.
Moved welfare payment messages from InfoMessage to Notification. +material change
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
Reinstated my GUI changes after the merge
NPC behaviour isn't any better yet but performance is a lot better.
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
Merge trunk latest into Drug Sell Zone branch
NPCs slow down when going to get drugs, if they were previously running