branchwiseguys/main/Server save & loadcancel

70 Commits over 30 Days - 0.10cph!

8 Years Ago
Cleanup after merge
8 Years Ago
Merging in that latest from trunk
8 Years Ago
Fixed navmesh generation on loaded games and CreateMapObject calls from server side.
8 Years Ago
Finally got doors saving and loading their details correctly. Also moved door init code back to where it used to be originally.
8 Years Ago
Minor cleanup only
8 Years Ago
Doors now come up with the same inside/outside results whether they're new or loaded. Unfortunately instead of loaded doors sometimes getting the wrong result, not they both get the same wrong results. At least it's consistent...
8 Years Ago
Accidentally turned saving off on vehicles
8 Years Ago
Shortened
8 Years Ago
Stats formatting edit
8 Years Ago
Merge latest in from Main
8 Years Ago
Extras
8 Years Ago
Restructured the unified inventory. SetDirty now correctly calls on the sub-inventories and not on the base character
8 Years Ago
Fixed bug with respawn order if: - Save was loaded by server where player had a bed - Player was dead at time of save - Player joined the game and requested spawn list
8 Years Ago
Beds remember who owns them through save/load
8 Years Ago
Fixed cops reloading too often
8 Years Ago
Bin shouldn't be saved
8 Years Ago
Telling placeable items to save.
8 Years Ago
Don't think this hack is needed anymore.
8 Years Ago
Doors working
8 Years Ago
Got saving and loading buildings working correctly. Doors elude me.
8 Years Ago
Removed load option in console since loading is only allowed on startup now
8 Years Ago
Now generating the city before spawning in entities. Makes sure NPCs can start on a NavMesh in particular.
8 Years Ago
Fixed double init on NetworkSimulator. Removed unnecessary warning.
8 Years Ago
Allow selling more drugs during JustBoughtItem state, so you can do rapid-fire sales. Less getting shot during shady double sales if you're quick.
8 Years Ago
Fixed door animations + simplified code
8 Years Ago
Existing entities in scenes now show up on clients again
8 Years Ago
Minor text edit
8 Years Ago
WiseGuys tools GUI edit
8 Years Ago
Removed ability to load saves anytime since it was broken. Easier to just allow loading saves on startup.
8 Years Ago
Stop setting stuff twice, NPCs stop complaining. Deleted orphaned meta files.
8 Years Ago
Changed initial spawn skip to work with loaded saves
8 Years Ago
Merge adjustment
8 Years Ago
Merging in the latest from Main.
8 Years Ago
Better fix
8 Years Ago
Fixing double EntityBehaviour serialize on server. Whole process might need a bit of a cleanup
8 Years Ago
Fixing init order in CLIENT+SERVER mode
8 Years Ago
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
8 Years Ago
Fixed capacity check bug
8 Years Ago
Went through all Deserialize calls, making sure things look OK for Load. Also a few warnings cleared.
8 Years Ago
Fixed inventory sync from save.
8 Years Ago
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
8 Years Ago
Prevent loading saves while players are connected
8 Years Ago
Server load commandline flag, and save/load console commands.
8 Years Ago
Got save backups working correctly
8 Years Ago
NetworkPlayers get saved, and parented correctly from load.
8 Years Ago
Various work on loading
8 Years Ago
Don't get duplicate group IDs when near the edge of the world.
8 Years Ago
HeldItems should NOT be saved, since they're created with new IDs every time they're held
8 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
8 Years Ago
Switched deserialize to come first. Making it work. Actually going OK.