25 Commits over 30 Days - 0.03cph!
Integrated the custom Facepunch utility ai solution Garry and I worked on for a couple days, compared to Apex the Senses/Visibility calculations kills its performance and scalability.
Added random moves to apex AI
Behaviour designer improvements/fixes
Behaviour designer setup working where players run from cops and cops chase players.
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
Citizens navigate the world
Spawning AI people (with no AI yet)
Added support for pre-baked nav
Created home and shop buildings
Added a basic city generator
Imported NavMeshComponents
Imported Behaviour Designer