25 Commits over 30 Days - 0.03cph!
Imported Behaviour Designer
Imported NavMeshComponents
Added a basic city generator
Created home and shop buildings
Added support for pre-baked nav
Spawning AI people (with no AI yet)
Citizens navigate the world
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
Behaviour designer setup working where players run from cops and cops chase players.
Behaviour designer improvements/fixes
Added random moves to apex AI
Integrated the custom Facepunch utility ai solution Garry and I worked on for a couple days, compared to Apex the Senses/Visibility calculations kills its performance and scalability.