repowiseguys_ai_testcancel

25 Commits over 30 Days - 0.03cph!

9 Years Ago
Integrated the custom Facepunch utility ai solution Garry and I worked on for a couple days, compared to Apex the Senses/Visibility calculations kills its performance and scalability.
9 Years Ago
Minor edits
9 Years Ago
Set AI start delay
9 Years Ago
9 Years Ago
Using generics
9 Years Ago
Apex AI working awesome
9 Years Ago
Added random moves to apex AI
9 Years Ago
Apex AI initial work
9 Years Ago
Behaviour designer improvements/fixes
9 Years Ago
Behaviour designer setup working where players run from cops and cops chase players.
9 Years Ago
Fixing issues
9 Years Ago
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
9 Years Ago
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
9 Years Ago
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
9 Years Ago
Citizens navigate the world
9 Years Ago
Spawning AI people (with no AI yet)
9 Years Ago
Added support for pre-baked nav
9 Years Ago
9 Years Ago
Created home and shop buildings
9 Years Ago
Added nav generation
9 Years Ago
Added a basic city generator
9 Years Ago
Imported NavMeshComponents
9 Years Ago
Imported Behaviour Designer
9 Years Ago
Initial project creation
9 Years Ago
Root dir