200,540 Commits over 4,140 Days - 2.02cph!

7 Years Ago
Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
7 Years Ago
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7 Years Ago
Building AI scoring tweaks Work time consideration range expanded
7 Years Ago
Subtracting 26515 & 26516 - Fix for players unable to loot dropped items
7 Years Ago
When in combat people should now drop any person or animal that they are carrying
7 Years Ago
Fixed effects from campfires being removed improperly
7 Years Ago
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7 Years Ago
Updated Facepunch.Unity Updated PostProcessingStack
7 Years Ago
Fixes
7 Years Ago
Shuffling UI around
7 Years Ago
UI work separating game mode client UI from server triggers. Moved game mode stuff to its own namespace.
7 Years Ago
UI stuff
7 Years Ago
GUI save
7 Years Ago
fix for PlaceHolderAttackView nre
7 Years Ago
added ChargerAttackView (not working yet) and set values, prefab
7 Years Ago
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7 Years Ago
wip ChargerAttackView
7 Years Ago
Fixed a spawn bug with Animals that would prevent them from coming alive.
7 Years Ago
getting there
7 Years Ago
Compile fix
7 Years Ago
Merged from clothing branch
7 Years Ago
Removed helk's experiment code
7 Years Ago
Compile fix
7 Years Ago
Facepunch.Skeleton
7 Years Ago
Cleaning ignores
7 Years Ago
charger attack view
7 Years Ago
Agent desired target get/set method cleanup
7 Years Ago
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
7 Years Ago
Unit.Knowledge will forget disabled or destroyed entities
7 Years Ago
more charver attack view + cleanup.
7 Years Ago
Stole Bill Lowe's WaypointSet from Ruin.
7 Years Ago
Break behaviour and log if there is an invalid subscription
7 Years Ago
Support for target marking in AI.
7 Years Ago
adding charger trail
7 Years Ago
charger trail disabled by default, enabled during charge attack, disabled again after.
7 Years Ago
MachineProcess will disable entities on deposit, by defualt
7 Years Ago
Merged from main
7 Years Ago
First Person clothing works First Person clothing works with skins
7 Years Ago
Rebuild viewmodel clothes on clothing change
7 Years Ago
Merged from /fps_clothes_implementation
7 Years Ago
new biter model/ mat/ textures / portrait tweak portrait shader adding substance material to generate psd from bake
7 Years Ago
Fixed charger flipping 180 when doing charge attack. CombatAction now also takes a parameter for the original attack-from tile. PostAttackCombatAction now uses the attack-from tile not the unit's current tile to do final direction calc.
7 Years Ago
lots of new shit
7 Years Ago
plugins
7 Years Ago
goat attack
7 Years Ago
Fixed server browser randomly missing servers on reorder
7 Years Ago
Brought back the original tribe threat activity and made it hopefully actually useful
7 Years Ago
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system. Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
7 Years Ago
CanFindStockpileForItem writes to blackboard.Stockpile Added CanFindBuildingForTarget condition/selector Building deconstruct interaction is flagged dev only (pending impl) Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW) All buildings, resources (except trees) and units are hidden in fog of war
7 Years Ago
Fixed fps clothing not being bundled