135,408 Commits over 4,293 Days - 1.31cph!

1 Hour Ago
Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes
3 Hours Ago
Item list flex scroll fixes
3 Hours Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
3 Hours Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
4 Hours Ago
Fix native grid crash with buoyancy batching enabled
4 Hours Ago
Added playerboat.kill_all_above_deployable_count command.
4 Hours Ago
Added keyboard controls to the item list
4 Hours Ago
Merge: from main
4 Hours Ago
Merge from deployable_limit
4 Hours Ago
Enforce limit
4 Hours Ago
merge from main
4 Hours Ago
audio volume changes
5 Hours Ago
Include count of total amount of warnings and errors after the manifest finishes generating
5 Hours Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
5 Hours Ago
merge from main -> fix_manifest_errors
5 Hours Ago
Merge: from main
5 Hours Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
5 Hours Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
5 Hours Ago
Deployable limit convar wip
5 Hours Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
5 Hours Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
5 Hours Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
5 Hours Ago
fixed paintable window collision - thanks elliot.
5 Hours Ago
Handle NRE inside NPCAnimController.DoPrepare()
6 Hours Ago
added new sounds to the modular boat steering creaks
6 Hours Ago
pt_boat_turret_full_reload -> main
Today
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
Today
repositioned paintable window collision
Today
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Today
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
Today
Item list fixes and optims
Merge from naval_update
Merge from naval_missions
Codegen Increase max distance on tutorial mission 8 position generator
Today
frame painting resolutions based on current frames
Merge from naval_update
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
Merge from main
Today
Fixed RobotoMono base material
Today
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Today
merge from naval_update
Today
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
Today
merge from naval_update/deep_sea
Today
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Today
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
Today
Debug mesh finder tool for painting
Today
Fixed palm_tree_tropical_short_d colliders
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost