133,551 Commits over 4,262 Days - 1.31cph!
Moved gallery images to CoverImage
Fixed scroll view paddings for items with more than 5 images
Clicking a gallery button scrolls to center the clicked element
Cleanup: Remove old MotionList code
* Fixed objects in fallback renderer not updating correctly when in motion.
* Added profiler markers for draw call submission of instanced and fallback renderers.
* Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
support for movement sounds on pt boat turrets
Fixed weekly items modal not showing "This item can't be broken down"
Cleanup
Parachute backpack/canopy/gibs reposed
▅▌▌▇ ▅▅▌▊▌▉/▅▄▇▊ ▆▆▆▌▅, ▉▌▇ ▆▋▆ ▍▅▉ ▆▋▋▆▍▋▊▊▆ ▋▌▍▉▉ ▊▆▅▌ ▋█ ▅▌▉▄█
merge from console_autocompletion_contains
Changed the console autocompletion from StartsWith to Contains
Steam inventory modals fixes following the gallery changes
Remove SimpleFloatingEntity and associated prefabs, they were never used
Fix new Lua error with spawnmenu again
* Why was it "HangOpen" and not "SetHangOpen" for spawnmenu..
Probably fixed floating addons on Linux
Minor cleanups
Ghost sheet and Dracula outfit repose
Fixed pool leak in BuildingBlock::DrawHighlight
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count
Tests: none, trivial change
Update: add ability to dump pngs of simulated spawning of a population
Tests: used locally
merge from birthday2025 -> main
merge from fix_balloon_error_log -> birthday2025(main)
merge from fix_balloon_lock -> birthday2025(main)
First pass of gallery view for limited items with more than one image
Compile fix (random include statement)
- Unity editor check and compile fixes on CLIENT/SERVER
merge from fix_texture_compression_npot -> main
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now
- Expanded the name box
Cherrypick
139365 "Space LR skin viewer polish"
merge from spacestation_storepages
merge from spacestation_storepages
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing
Can use this as a further estimate which population is costing us when trying to spawn full pop
Tests: used in editor
Cherrypick
139361 "Added Space LR store video"
very slow starting point for censored mesh creation for HideSigns mode
- break down chunks into set of local bounds
- approximate bounds with sphere SDFs
- single 3D gaussian blur step to crunch up the spheres
exported latest vm paintabll gun rig and anims
merge from main (will need manifest rebuild)
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect
- Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded)
- Fix some incorrect server/client entity usages
- Cleanup
- Some clamping to avoid the server exploding
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
Update: spawn.report now outputs max attempts it can do for next tick
Helps quickly spot what's the worst contributor to spawn overhead
Tests: used in editor on Craggy
merge from (main)birthday2025 -> main
fixed 3p mag drop not working
set repair and pickup to twitch rivals sofa
world model outline for candle hat
Adding more player update anim transfers