133,318 Commits over 4,262 Days - 1.30cph!

43 Minutes Ago
male17 & mossmanarctic glove viewmodel fix Patch some models cs_fix.mdl - Fixed it not loading zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models Fix underwater ambient sound never playing Apply memory allocator fix for LuaJIT Update game_sounds_manifest.txt Ignore VPK build files Update "CUtlBlockMemory overflow" warning with some numbers Add missing Episodic soundscripts to the HL2 fallback VPK Make npc_strider fall to the ground if moved via physics gun * Also negates the bug where Antlion Guard can launch the strider into the sky infinitely Fixed a material refcount issue with render.MaterialOverride * Occurred with dupe icon generator where the outline became missing texture. Fix potential refcount issues with MaterialOverrideByIndex * Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering Fixed a recently introduced compile warning Even more potential material refcount issue fixes * render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride * Also reset all 3 on disconnect Fix potential crashes with malformed models Use model bounding box if it has no hitboxes for particles * This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.
1 Hour Ago
Update with new icons
2 Hours Ago
Codegen
2 Hours Ago
Codegen protobuf
2 Hours Ago
merge from main -> fix_steam_nickname_bags
2 Hours Ago
Fix pumpkin.wearable (was back to front)
3 Hours Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
3 Hours Ago
Fixed diving fins missing material
3 Hours Ago
add graphics.atmospherefogdensityscale
3 Hours Ago
merge from deepsea_portal_weather_fixes
3 Hours Ago
another compile fix
3 Hours Ago
4 Hours Ago
merge from deepsea_portal_weather_fixes
4 Hours Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
4 Hours Ago
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4 Hours Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
4 Hours Ago
merge from deepsea_demos_fixes
4 Hours Ago
merge from main
4 Hours Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
4 Hours Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
4 Hours Ago
Fixed terrain config not switching to deep sea when playing demos
4 Hours Ago
latex balloon better text conformity
5 Hours Ago
merge from spacestation_storepages
5 Hours Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
5 Hours Ago
Sail lod FIX
5 Hours Ago
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5 Hours Ago
Added oil barrels to docks.
5 Hours Ago
Mummywraps full body female reposed
5 Hours Ago
mission rewards
5 Hours Ago
Do not display sign text when censorsigns convar is enabled
6 Hours Ago
merge from naval_update
6 Hours Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
6 Hours Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
6 Hours Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos
6 Hours Ago
Fix unset storage container in RHIB.DeepSea
6 Hours Ago
Fixed scientist NRE on docks.
6 Hours Ago
turret_fixes -> naval_update
6 Hours Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Today
Adding retargeted v4 player update anims
Today
Merge from convar_to_disabled_npcs_on_islands
Today
First pass weapon refresh salvaged cleaver set
Today
Fixed a couple of dupe spawns on island 3
Today
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
Today
merge from main
Today
merge from naval_update/boatAI_sync_optims
Today
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
Today
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
Lerp smoothly to 0 - dont hard set
Today
Add convar to disable NPCs on deep sea islands if needed