130,712 Commits over 4,232 Days - 1.29cph!
merge from new_bbs_volume_checks
Setup bbs required volumes for all relevant boat pieces
Bow animation updates to fix bugs
█▆▍▆▄█ ▆▅▊▄▍▋ ▍▍█▍▄█/▍▇▅█▇▉▇
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks.
Setup on initial first few test prefabs.
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
Burlap pants repose Male/Female + LODs
RPG 7 - Weapon rack tweaks (missing info in prefab)
merge from ice_sculptures/gui_sculpting
- bit broken still
sculpture item not hidden
Jackhammer animation updates
RPG7 - Weapon rack position fixes
Fixed censorship not working on female torso
Fix lighting on render scene
Cassette recorder animation updates
updated minifridge box collider
Fixed GPU instancing for mesh-based particle systems that have it enabled
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Radtown puzzle door fix
Radtown bridge missing mat fix, maybe
minifridge techtree unlocking
merge from diving_goggles_fix
reduced texture sizes of minifridge textures
changed texture import settings to reduce emissive bleeding
Remove GIbbable components from immortal NPC vending machines
Seems to cause some issue when loading a save in client+server mode
Setup mini fridge softcore corpse
merge from fix_has_respawn_options -> main
scientist_boat_ai_improvements_3 -> naval_update
Fixed the AI Boat triggers on the oilrigs. S2P
Converted Minifridge to MeshLOD, match fridge LOD range
Fix checking for sleeping bags instead of checking respawn options in PlayerInit()
- was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
Fixed the AI boat triggers on the islands as well, S2P everything
Merge from floating_cities
Fixed death screen fade not working correctly in deep sea
Merge from naval_update/floating_cities
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed
Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city