142,883 Commits over 4,383 Days - 1.36cph!

8 Minutes Ago
Hooked kiosk poster sign textures back up
9 Minutes Ago
update manifest
9 Minutes Ago
updated protorype icon and .item prefab to link to proper icon now
11 Minutes Ago
Removed obsolete kiosk blockouts
25 Minutes Ago
Compile fixes
25 Minutes Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
25 Minutes Ago
Restored FixCaret because looks like its still needed
43 Minutes Ago
added first pass of rentable kiosk c
44 Minutes Ago
Shaders update, stripped mobile and sprite shaders we dont need
49 Minutes Ago
Merge from main
53 Minutes Ago
merge from automated_testing
54 Minutes Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
56 Minutes Ago
Removed NUnit refs in TestPlayerBoat and RHIB
59 Minutes Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
1 Hour Ago
Relinked third parties using the TMP assembly
1 Hour Ago
Removing -quit param for unity test method to allow async tests to run properly.
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
1 Hour Ago
Merge from main
1 Hour Ago
merge from toolbar_fixes
1 Hour Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
1 Hour Ago
merge from main
1 Hour Ago
merge toolbar_fixes
1 Hour Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
3 Hours Ago
Refactor terrain alphamap to packed bools in bytes
4 Hours Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
4 Hours Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Today
Fixes for assigning guests
Today
Add PickAFriend dialog to the apartment rent terminal
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Today
merge from automated_testing/skins
Today
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Today
Add minimum rent to apartment prefabs
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
Added 5 new skin tests
Today
merge from main
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
Today
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
Today
Fix "Rent Due" not showing
Today
Fix "Rent Due" vital not being assigned the correct type
Today
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
Today
RTL and emoji input field stuff compile fixes
Today
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Today
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor