141,185 Commits over 4,383 Days - 1.34cph!

49 Minutes Ago
Fix Linux SRCDS failing to build
1 Hour Ago
Disallow duplicating gmod_hands * There's a save on workshop that somehow has 7000 of the things, which I don't expect to be intentional. Minor changes to overlay rendering from CS:GO Batched overlay rendering support Merge normal calc for overlay stuff from CS:GO Static prop physics scaling Fix some air being considered water on CSGO dangerzone maps * It was partially fixed for grenade clips, now fixed for drone clips r_staticpropinfo 5 shows static prop bounds * Just for debugging Unhide r_renderoverlaybatch for now
1 Hour Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
3 Hours Ago
merge from main
Today
apartment complex windows/doorframes and glass lods and prefabs
Today
concrete debris and rebar lods and prefabs
Male hairset light No transmission on buzzcut materials
Added male midlength style
Enable hair caps on male head materials
Yesterday
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
2 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
2 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
2 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
2 Days Ago
merge from easter_fixes_2026
2 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
3 Days Ago
merge from flexvirtualscroll_nre_fix
3 Days Ago
merge from hackweek_techtree_multi_unlock
3 Days Ago
merge from world_rendermap_fix
3 Days Ago
merge from console_autocomplete_fix
3 Days Ago
merge from droppeditem_improvements
3 Days Ago
merge from PlayerRigUpdate2
3 Days Ago
Dye sets and materials
3 Days Ago
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3 Days Ago
new tech tree unlock sounds are a bit quieter
3 Days Ago
Apartment complex b mesh fixes
3 Days Ago
Bitumen roof texture tweaks
3 Days Ago
Window atlas texture value fixes
5 Days Ago
Make "Invalid detail light id" into a warning Apparently some HL2 maps have bad LDR detail prop lighting lumps, triggering the bounds check Try to fix ammo counter being red/orange when having ammo Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Slightly adjust ammo HUD to fit 9999s comfortably HP and Armor HUD expands to fit 4 digits when necessary Fix armor UI element being slightly longer than HP UI element Rework CCachedRenderData bounds checking * Is now a warning + more checks Minor cleanups Reject invalid Water shader combos CS:GO missing map icons Mention sv_nomap_timeout in "no map" warning (once) Also reset reflection/refraction after reflective glass is out of view Fix newly introduced crashes with ammo HUD MC:V map icons htf_ map category Fixed scaled static props not updating render bounds * Fixes MC:V static props not rendering sometimes Fix gravity gun regression in multiplayer Give more space to secondary ammo display for 4 digits Slightly adjust default HUD colors * Slightly darker background, less eye searing text, so it's easier to see on various backgrounds * All the colors are in ClientScheme.res Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Improve and fix water shader rendering * Fixes regression on existing maps that were not using realtime reflections, such as most TF2 maps. They used weird cheap & expensive water blending which is now restored * For water materials using flowmaps but NOT realtime reflections, we now apply CS:GO's envmap blending like expected. This improves visuals of water on MC:V maps Enable weapon selector scrolling with too many weapons to fit on screen Preview of what it looks like: https://files.facepunch.com/rubat/2026/March31-2469-FruitfulBelugawhale.mp4
3 Days Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
3 Days Ago
merge from main
3 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
3 Days Ago
Dye material updates
3 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
3 Days Ago
Deleted old hair dye sets
3 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
3 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
3 Days Ago
Merge from main
3 Days Ago
Merge from editor_copytexture_error_spam_fix
4 Days Ago
Add copilot-instructions.md
4 Days Ago
ignore.conf update
4 Days Ago
Merge from terrain_culling_uav_fix
4 Days Ago
Merge from main
4 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
merge from atmosphere_workshop_error_fix
4 Days Ago
subtracting 147419 waterwheel headbob - Camera fuckery
4 Days Ago
UAV format support check for terrain culling