136,956 Commits over 4,324 Days - 1.32cph!

23 Minutes Ago
Read the log file instead and run the server in the shell
34 Minutes Ago
merge from main
36 Minutes Ago
meds box corpse
52 Minutes Ago
armor box corpse
1 Hour Ago
merge from industrial_redirect_fix
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge from sprinkler_obb_fix
1 Hour Ago
tool box corpse
1 Hour Ago
last one, texture setting adjustment for boxes and reducing AO texture size
1 Hour Ago
more texture setting adjustment for boxes and reducing AO texture size
1 Hour Ago
texture setting adjustment for boxes and reducing AO texture size
2 Hours Ago
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
2 Hours Ago
wip comps box fbx update
5 Hours Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
6 Hours Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
Today
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Today
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
Today
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
Today
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
Today
Fixed possible NRE when looking at an object thrown into a small ramp
Today
merge from bbs_exploit_fix_v2
Today
merge from lowfps_oven_improvements
Today
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
Today
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Today
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
Today
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Today
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Today
merge from guntrap_leak_fix
Today
merge from fix_texture_streaming_naval
Today
merge from bbs_overlapping_building_construction
Today
merge from hold_type_swap_footstep_fix
Today
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
Today
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
Today
merge from main
Today
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Today
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Yesterday
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Yesterday
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Yesterday
merge from Frame_Playerboats
Yesterday
merge from artist_pack_dlc
Yesterday
merge from smallartistframe_placement_fix
Yesterday
merge from artistpack_storepage
Yesterday
merge from paintballgun_viewmodel_fix
Yesterday
merge from boat_destroy_ents_fix
Yesterday
Fixed small artist canvas frame being placeable on top of itself
Yesterday
merge from strenghtenedwindow_rugs_fix
Yesterday
Restored rug and bear rug prefabs to their versions before rug_window_fix
Yesterday
Set paintable window glass collider layer to Construction too