branchsbox-hc1/maincancel

1,194 Commits over 61 Days - 0.82cph!

No footsteps when dead
Don't need this
Fix throw bug
Remove extra camera from tdm_test scene
Yesterday
tdm - wip Merge branch 'main' of sbox-hc1
Yesterday
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Yesterday
Validate BodyRenderer when trying to set bomb plant anim
Yesterday
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
Yesterday
Hook in new NEW T character, re-add a few textures that were missing
Yesterday
T_player texture updates
Yesterday
Both player models V2 skinning
Yesterday
Fixed setting TimeUntilTransfer every update
Yesterday
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
Yesterday
These are meta files from Unity, they should not be here
Yesterday
Adjust w knife positions Disable player's shadows for now
Yesterday
M700, Spaghelli alignments Mount points
Yesterday
Update some world model positions
Yesterday
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
Yesterday
Set up phys joints, phys shapes
Yesterday
Export out animation list, weight list, hitboxes for new char
Yesterday
more work on new anims, almost everything restored
Yesterday
New anim graph, import a bunch of anims for new char
Yesterday
CT_side player animations and new rig
3 Days Ago
Mess around with intro anims
3 Days Ago
CT_side_player updated textures
3 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
3 Days Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
3 Days Ago
Validate Object in Marker
3 Days Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
3 Days Ago
Reduce cook time on all the grenades
3 Days Ago
Fix blendspace for crouch too
3 Days Ago
Re-adjust movement blendspace so there's less floor skating
3 Days Ago
Improve rifle shoot anim so we don't move the arms as much
3 Days Ago
Improve jump end anim
3 Days Ago
Don't use crosshair for M700
3 Days Ago
Let's not have 5 separate particles per fire node
3 Days Ago
Removed PlayerOutfitter, IOutfitter
3 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
3 Days Ago
Log players, pawns and connections at the end of each round
4 Days Ago
Redo footsteps to not be event based [for now]
4 Days Ago
ViewModel OnStart fix
4 Days Ago
Don't count unassigned players in player count for hiding team avatars
4 Days Ago
Crosshair friendly cross inherits same visibility as elements
4 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
4 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
4 Days Ago
Don't reset armor / helmet if we were alive on respawn
4 Days Ago
Fix LogPlayers logging wrong pawn
4 Days Ago
Halve HE and flashbang fuse times
4 Days Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
4 Days Ago
Disallow throwing/melee when frozen