branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

Today
refinery updates
Today
flashbang and decoy updated in game resource
Today
flashbang and decoy model implementation
Yesterday
Update sbproj with DedicatedServerStartupScene
4 Days Ago
refinery updates more work on bombsite A
4 Days Ago
Remove GunsmithWeapon
4 Days Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
4 Days Ago
Remove PlayerCameraOverrides, it's bullshit
5 Days Ago
refinery map updates
11 Days Ago
Solve main menu equipment visibility This code still sucks
11 Days Ago
Fixes - de_refinery compile day time!!!!!
14 Days Ago
updated refinery scene tweaked cubemap values for night
15 Days Ago
de_refinery updates
15 Days Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
16 Days Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
16 Days Ago
Fix USP/s viewmodel missing bodygroups
16 Days Ago
Bring back player body and gun shadows, fix floating equipment shadows
16 Days Ago
Fix RZ1010
16 Days Ago
Move to separate input config
17 Days Ago
Use LFS for .vpk's, migrate existing vpks to LFS
17 Days Ago
refinery updates
18 Days Ago
refinery updates
23 Days Ago
API update
23 Days Ago
RMR toggles gasblock, fixed some logic to make this work
23 Days Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
23 Days Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
23 Days Ago
Refactor
23 Days Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
23 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
23 Days Ago
Resetting bodygroup only applies to effected bodygroups
23 Days Ago
Add another optic, underbarrel configuration for M4
23 Days Ago
Add zoom controls
24 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
24 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
24 Days Ago
Implement attachment point UI, button press selects a random eligible attachment
24 Days Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
25 Days Ago
gunsmith scene
25 Days Ago
Start pushing some stubs / general data prep for the gunsmith
25 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
26 Days Ago
Update gitignore, package references
26 Days Ago
Obsolete fixes
26 Days Ago
API update
29 Days Ago
sbox charm added, pixel charm removed
30 Days Ago
Adjust bounds for circle charm
30 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
31 Days Ago
Use action button
31 Days Ago
New layout for create lobby page
31 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
31 Days Ago
Start restyling map/mode selection
40 Days Ago
Move DestroyBetweenRounds to GameLoop rules