branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

5 Months Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
5 Months Ago
Properly enable/disable drone camera (and listener) on possession events
5 Months Ago
Don't play death sounds for deaths that aren't a player
5 Months Ago
Spawn the drone infront of the player instead of at world origin
5 Months Ago
Use invis tag for the drone when it gets killed
5 Months Ago
Half the spin speed of the drone's turbines
5 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
5 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
5 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
5 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
5 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
5 Months Ago
Fixed sprint being slower than regular walk
5 Months Ago
Fix a couple of leftover NREs
5 Months Ago
Drone eye angles just grabbed from transform
5 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
5 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
5 Months Ago
Expose more player movement properties to global
5 Months Ago
Player is slow walking when aiming instead of custom case
5 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
5 Months Ago
Protection needed here?
5 Months Ago
Add cached WeaponComponent.Player
5 Months Ago
Land sound is exposed
5 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
5 Months Ago
use core land sound, we'll layer gear audio later
5 Months Ago
Don't play fun kill sound when you've killed a teammate
5 Months Ago
Spectating orbit cam, hide cursor in third person
5 Months Ago
Converted weapon deploy / holster events (#104)
5 Months Ago
Convert player events (#104)
5 Months Ago
New headshot sounds headshots + helmet hits
5 Months Ago
Move EyeAngles interpolation out of CameraController
5 Months Ago
Convert defuse mode events (#104)
5 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104) Convert game loop events (#104)
5 Months Ago
Upped tdm length to 15 mins
5 Months Ago
Fix third person camera, death cam
5 Months Ago
Fixed dropped weapon trigger not working
5 Months Ago
Fixed sniper scope zoom
5 Months Ago
Fix origin of damage again
5 Months Ago
Adjust anarchist silhouette
5 Months Ago
PlayerOutfitter NRE fix
5 Months Ago
Reduce walk gear db
5 Months Ago
Disallow aiming between sprint, grounded change
5 Months Ago
Clean up weapon-created particles and decals between rounds
5 Months Ago
Headshot sounds play locally if you're the attacker or the victim
5 Months Ago
Ceil applied damage
5 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
5 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
5 Months Ago
Can cancel single-loader reloads if you try to shoot
5 Months Ago
Adjust M4 irons
5 Months Ago
Add FOV offset when aiming
5 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off