branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

5 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
5 Months Ago
Fix being unable to spectate bots
5 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
5 Months Ago
Add surface mats
5 Months Ago
Add shooting range to fps test scene
5 Months Ago
Give MP5 a predictable recoil pattern
5 Months Ago
Push headshot sound asset
5 Months Ago
Restructure eye height calc
5 Months Ago
Increase viewmodel lerp speed
5 Months Ago
Add Ping to ScoreboardRow BuildHash
5 Months Ago
Sprinting dampens side movement a lot
5 Months Ago
ViewPunch changes
5 Months Ago
Categorize and name all the weapon components
5 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
5 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
5 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
5 Months Ago
Added land sound for jumps, separate sprint footstep sounds
5 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
5 Months Ago
updated map merged industrial wip adjusted spawns
5 Months Ago
Expose spread scale, lower it by more than half
5 Months Ago
Don't allow sprinting unless you're moving
5 Months Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
5 Months Ago
Add basic sprinting implementation
5 Months Ago
Added ADS
5 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
5 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
5 Months Ago
ui: Make dead players more distinct in PlayerAvatar
5 Months Ago
Don't re-enable the camera every single frame
5 Months Ago
Voice chat filter sends to spectators
5 Months Ago
shotgun adjustments
5 Months Ago
map updates
5 Months Ago
Fixed base bullet spread not being hooked in
5 Months Ago
Swap scores around on team swap
5 Months Ago
grenade quick change
5 Months Ago
Upped min player count for competitive, max rounds up to 30
5 Months Ago
How did this get here
5 Months Ago
Show gamemode title in scoreboard
5 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
5 Months Ago
Add damage taken post processing
5 Months Ago
Punish players for crouching too much
5 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
5 Months Ago
Cap team sizes for defuse to 5
5 Months Ago
Track original owner of weapon, show it in the weapon row
5 Months Ago
Expose falloff curve for explosion damage
5 Months Ago
Add kill sound
5 Months Ago
mid updates
5 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
5 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
5 Months Ago
prefab map
5 Months Ago
map updates - mid rework added extra deathmatch spawns