branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

40 Days Ago
Move sound emitter to a library, document it, add AutoStart prop
40 Days Ago
Bit more organization, create lib
40 Days Ago
Folder structure cleaned up, reorganized
40 Days Ago
Add utility to blur out the menu system's background, per-page
40 Days Ago
Improve settings entry UI
40 Days Ago
Add settings button to pause screen now that it's not on every single page
40 Days Ago
Rework some UI
43 Days Ago
Start recording airshot and wallbang stats, including per-weapon
47 Days Ago
Map Voting: only show enabled maps
47 Days Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
47 Days Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
47 Days Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
47 Days Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
47 Days Ago
Update minimap_motel.png
49 Days Ago
Start work on FFA
53 Days Ago
Update smoke prefab
53 Days Ago
Fixed he_grenade prefab
53 Days Ago
Removed local grenade assets, replaced with cloud
53 Days Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
53 Days Ago
Bandaid fix for A site floor that you can fall through
2 Months Ago
Split this out a bit better
2 Months Ago
Add Career page, show player and weapon stats all in one place
2 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
2 Months Ago
Start collecting kills stats per weapon
2 Months Ago
Too many errors from this
2 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
2 Months Ago
Added volumetric fog to main menu
2 Months Ago
UI buttons defined as an "action" will play a different click sound
2 Months Ago
Replace UI press sound as well
2 Months Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
2 Months Ago
Add camera shake to main menu, replaced ui button hover sound
2 Months Ago
Made some style changes to RoundState
2 Months Ago
New font
2 Months Ago
Moved minimap, chat back to where they were before hack week
2 Months Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
2 Months Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
2 Months Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
2 Months Ago
Default respawn state is delayed
2 Months Ago
Removed some main menu lines
2 Months Ago
Use M700 worldmodel correctly
2 Months Ago
Update a couple of weapon prefabs
2 Months Ago
Use LineBBox in Zone, so much less noise in the Scene view
2 Months Ago
Menu quick adjustment
2 Months Ago
Menu Update
2 Months Ago
Removed sprint dampening when moving diagonally
2 Months Ago
Add main menu loop
2 Months Ago
Adjustments, disable Oman for now (just disabled mapdef)
2 Months Ago
Include riot guy in CT model pool
2 Months Ago
Add riot guy to main menu scene
2 Months Ago
Visor vmat quickfix