branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

3 Months Ago
mapdef
3 Months Ago
Better networking for player seat assignment
3 Months Ago
Ask the host to enter/leave cars
3 Months Ago
Helipad POI
3 Months Ago
Use zone color alpha for the gizmo
3 Months Ago
Basic water shader, will improve in a bit Add foam, make ocean shader look vaguely like water Disable vertex anim for now
3 Months Ago
Capture point will animate when contested / capturing, and show team occupant count under the marker
3 Months Ago
Show capture progress
3 Months Ago
Small map adjustments
3 Months Ago
Add vehicle spawner which respawns a vehicle immediately when it gets destroyed
3 Months Ago
Make these two windmills static otherwise they fall through the map
3 Months Ago
Vehicle exit volumes
3 Months Ago
Added play area
3 Months Ago
More detailing
3 Months Ago
Add another lane to the airfield
3 Months Ago
Apply surface friction to wheels Dirt road surface, more friction than grass etc
3 Months Ago
Add a second jeep on the other side of the map for testing
3 Months Ago
Network jeep Ownership only necessary for driver
3 Months Ago
Work on custom capture point marker, fixed team not being set
3 Months Ago
Add reset capture points rule
3 Months Ago
Support angles for minimap volumes
3 Months Ago
Tighten steering and suspension up slightly again, I went overboard
3 Months Ago
Make VehicleInputState a reference type If the vehicle has no driver then reset input state
3 Months Ago
Rotate wheels individually
3 Months Ago
Tweak suspension, give wheels render models (looks bit shit right now) Slap IsProxy where it makes sense to do so
3 Months Ago
Inherit velocity from vehicle when getting out
3 Months Ago
Don't draw crosshair if you're in a car
3 Months Ago
Use local eye rotation when in a vehicle
3 Months Ago
Wheels ignore player Make suspension less stiff VehicleInputState.CreateFromLocal()
3 Months Ago
Remove log
3 Months Ago
More handling adjustments, try to match bf4 Boost key
3 Months Ago
Make accel/braking rate properties, jeep accelerates faster but has slower top speed
3 Months Ago
Proportional friction force, prevents wobbling Remove force gizmos Tweak handling Reversing
3 Months Ago
Wheel gizmo Adjust and balance wheels Add steering, jeep drives properly
3 Months Ago
Get rid of material override on the jeep
3 Months Ago
Remove minimap overlay tint for now
3 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
3 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
3 Months Ago
Added capture point component, prefab with variables
3 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
3 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
3 Months Ago
Split out player vehicle stuff into its own file
3 Months Ago
Turn off height blend
3 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
3 Months Ago
Nastily parent the player to seat / unparent them on leave
3 Months Ago
Eject players from seats if the vehicle is destroyed
3 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
3 Months Ago
Use IsValid here
3 Months Ago
Jeep drives, stick it in cq_oman for quick testing
3 Months Ago
Render cq_oman minimap